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	<title>Mobile Perspectives &#187; TiltBallLite</title>
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		<title>TiltBallLite v1.0.1 Gets Its Own Scoreloop Leaderboard</title>
		<link>http://www.BluMtnWerx.com/blog/2009/10/tiltballlite-v1-0-1-gets-its-own-scoreloop-leaderboard/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/10/tiltballlite-v1-0-1-gets-its-own-scoreloop-leaderboard/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 22:21:35 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Marketing]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[TiltBall]]></category>
		<category><![CDATA[TiltBallLite]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=540</guid>
		<description><![CDATA[TiltBallLite, our accelerometer controlled app, now has its own Scoreloop board.&#160;  You'll be competing directly with other TiltBallLite players.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page"><strong><span style="color:#0505D0">TiltBallLite</span></strong></a>, the free trial version of <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329929304&#038;mt=8" title="TiltBall on the App Store">TiltBall</a>, is a quick twitch arcade-style game that&#8217;s easy to grasp, yet physically challenging.</p>
<p>As a result of our continuing efforts to enhance the experience, v1.0.1 now has its own <a href="http://www.blumtnwerx.com/TiltBall.html#Scoreloop" title="Why we Love Scoreloop">Scoreloop</a> leaderboard.&nbsp;  This app highlights the unique user interaction model of the<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><img style="float: left; margin: 1.5em; width: 150px;" src="http://www.blumtnwerx.com/images/AppStoreBadge150.png" alt="App Store Badge"/></a> iPhone&#0153; / iPod touch&#0153; platform &mdash; the accelerometer is your only control.&nbsp;  Tilting the device moves your ball so that you can<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><img style="float: right; margin: 1.0em; width: 50px;" src="http://www.blumtnwerx.com/images/TiltBallIcon57x.png" alt="TiltBallLite App Store Icon"/></a> guard your net, while trying to knock the other ball past the smart defender and into the opponent&#8217;s net.&nbsp;  The more you tilt, the faster your ball will move.&nbsp;  You have to be quick to score the highest possible number of points in thirty seconds, but now you&#8217;ll only be playing against others with the same time limitation.&nbsp;  <a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page"><strong><span style="color:#0505D0">TiltBallLite</span></strong></a> is more physically challenging than some of our other <a href="http://www.blumtnwerx.com/BMWApps.html" title="BluMtnWerx Apps Page">apps</a>, but that&#8217;s part of the fun!</p>
<p><a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page">TiltBallLite</a> fully supports the <a href="http://www.scoreloop.com" title="Scoreloop Game Network homepage">Scoreloop</a> game network.&nbsp;  This means that you can play<a href="http://www.scoreloop.com" title="Scoreloop Game Network" target="_blank"><img style="vertical-align:middle; float: right; margin: 0.6em; width: 110px;" src="http://www.blumtnwerx.com/images/SLLogo.png" alt="Powered by Scoreloop Logo" title="Scoreloop Game Network"/></a> as part of a global community!&nbsp;  The competition and sense of community fostered by Scoreloop truly enhances the TiltBallLite experience.&nbsp;  Being able to compare scores, challenge other players and participate in the Scoreloop community make playing TiltBallLite even more compelling.&nbsp;  It&#8217;s hard to overstate the additional challenge and excitement that Scoreloop brings to our game.&nbsp;  When I&#8217;m trying to win a challenge, or get to the top of the high scores list, it really takes me to a whole new level!</p>
<p>Let&#8217;s see how many goals <span style="color:#F62817"><strong><em>you</em></strong></span> can score with TiltBallLite v1.0.1!&nbsp;  <span style="color:#F62817"><em>As of this morning, &#8220;<strong>lawa</strong>&#8221; had scored <strong>9</strong> goals &mdash; very impressive!</em></span></p>
<p>&nbsp;<br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><img style="margin: 0.4em; width: 512px;" src="http://www.blumtnwerx.com/images/TiltBallIcon512x.png" alt="TiltBallLite app icon"/></a></p>
<p>&nbsp;  </p>
<hr .../>
<p>Technorati Tags: <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/TiltBall" rel="tag">TiltBall</a>, <a href="http://technorati.com/tag/TiltBallLite" rel="tag">TiltBallLite</a>, <a href="http://technorati.com/tag/iPuck" rel="tag">iPuck</a>, <a href="http://technorati.com/tag/iPunt" rel="tag">iPunt</a>, <a href="http://technorati.com/tag/RingDance" rel="tag">RingDance</a>, <a href="http://technorati.com/tag/Scoreloop" rel="tag">Scoreloop</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iCombat and the App Approval Death Panel</title>
		<link>http://www.BluMtnWerx.com/blog/2009/10/icombat-and-the-app-approval-death-panel/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/10/icombat-and-the-app-approval-death-panel/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 20:44:27 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Marketing]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iCombat]]></category>
		<category><![CDATA[TiltBall]]></category>
		<category><![CDATA[TiltBallLite]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=523</guid>
		<description><![CDATA[I had a similar experience with TiltBallLite.&#160;  It took me 3 tries to get it past Apple's approval death panel.]]></description>
			<content:encoded><![CDATA[<p>The fellow over at <a href="http://www.icombatgame.com/" title="iCombat:  Lessons of 1st Time Game Developers" target="_blank">iCombat</a> just posted a <a href="http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/" title="iCombat:  A Story of Why Devs Should Think Twice about Developing for the iPhone" target="_blank">tale of woe</a> regarding his recent adventures with the app store.&nbsp;  I feel his <a href="http://www.blumtnwerx.com/blog/2009/08/through-the-looking-glass-and-into-the-iphone-app-store/" title="Mobile Perspectives:  Through the Looking Glass and into the iPhone App Store">pain:</a>.</p>
<blockquote><p><em><span style="color:#0505D0">What is so frustrating about this latest round of trivial rejections is that the app review “feedback” seems to always come on day 14 (at the earliest), and happens serially.&nbsp;  To give you an idea, we first submitted iCombat Lite update 1.1 on September 8th, 41 days ago!&nbsp;  After being rejected for an issue Apple reported with the code on September 22nd, and spending several days working on replicating the bug (which we never even managed to), we resubmitted the exact same keywords and code on September 28th.</span></p>
<p><span style="color:#0505D0">On October 12th (14 days later) we received notice that the entire update would need to be resubmitted because of the “wii tank” keyword.&nbsp;  Had anything changed from the approved iCombat Paid version or the previously rejected lite version?&nbsp;  Nothing at all…and so we deleted the words, resubmitted and for the third time started another 14 day approval cycle.&nbsp;  All in all, if we are lucky we expect the iCombat Lite update to be approved on October 26th, just 48 days to get to market (42 if we subtract the days we took to work on the first rejection).</span></em></p></blockquote>
<p>Fortunately, Apple hasn&#8217;t found any real &#8220;issues&#8221; with our code (they uncovered one case &mdash; in our very first app &mdash; where I followed instructions that we found on the <a href="http://www.oolongengine.com/" title="Oolong web page" target="_blank">Oolong</a> site and linked to a &#8220;private&#8221; framework, even though we weren&#8217;t calling into it directly).&nbsp;  However<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329929304&#038;mt=8" title="TiltBall on the App Store"><img style="float: right; margin: 1.0em; width: 50px;" src="http://www.blumtnwerx.com/images/TiltBallIcon57x.png" alt="TiltBallLite App Store Icon"/></a>, they did bust me for using the word &#8220;trial&#8221; &mdash; as in &#8220;free trial version of TiltBall&#8221; &mdash; in the description for <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store">TiltBallLite</a> v1.0.&nbsp;  In my rush to edit the description, I failed to notice that I had also included &#8220;trial&#8221; in the keywords list.&nbsp;  Sure enough, another rejection.&nbsp;  Initial submission to final approval for <a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page">TiltBallLite</a> v1.0 was <a href="http://www.blumtnwerx.com/blog/2009/10/app-store-approval-team-on-steroids-kidding/" title="Mobile Perspectives:  App Store Approval Team On Steroids?">40 days</a>.&nbsp;  As the iCombat post asserts, uncertainties like this make it almost impossible to have any sort of plan for product introduction.&nbsp;  You have to just throw things out there, and hope&hellip;</p>
<p>The <a href="http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/" title="iCombat:  A Story of Why Devs Should Think Twice about Developing for the iPhone" target="_blank">post</a> continues.</p>
<blockquote><p><em><span style="color:#0505D0">Ignoring how illogical this last keyword rejection has been, the real damage of the current app approval process is that it has created a slow and arbitrary development environment that does nothing but discourage indie developers.&nbsp;  The biggest issues with this setup are:</span></p>
<p></em>[&hellip;] <a href="http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/" title="iCombat:  A Story of Why Devs Should Think Twice about Developing for the iPhone" target="_blank">lists several issues</a> [&hellip;]<em></p>
<p><span style="color:#0505D0">All of these factors serve to undermine developer confidence, reduce the quality of apps in the store, and ultimately choke app development activity.&nbsp;  Developers are already looking to other platforms and are limiting investment as the environment has simply become too unpredictable to work with.</span></em></p></blockquote>
<p>Sadly, it&#8217;s not apparent to me that things are improving measurably, especially for free apps.</p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/App+Store" rel="tag">App Store</a>, <a href="http://technorati.com/tag/App+Approval" rel="tag">App Approval</a>, <a href="http://technorati.com/tag/iCombat" rel="tag">iCombat</a>, <a href="http://technorati.com/tag/TiltBall" rel="tag">TiltBall</a>, <a href="http://technorati.com/tag/TiltBallLite" rel="tag">TiltBallLite</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>TiltBallLite Finally Makes its Way onto the App Store</title>
		<link>http://www.BluMtnWerx.com/blog/2009/10/tiltballlite-finally-makes-its-way-onto-the-app-store/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/10/tiltballlite-finally-makes-its-way-onto-the-app-store/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 04:30:43 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Marketing]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone App Marketing]]></category>
		<category><![CDATA[TiltBall]]></category>
		<category><![CDATA[TiltBallLite]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=481</guid>
		<description><![CDATA[Our newest free app, TiltBallLite, uses on the accelerometer to control gameplay.&#160;  It's fun, challenging and, of course, Scoreloop enabled.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page"><strong><span style="color:#0505D0">TiltBallLite</span></strong></a>, the free trial version of <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329929304&#038;mt=8" title="TiltBall on the App Store">TiltBall</a>, is a quick twitch arcade-style game that&#8217;s easy to grasp, yet physically challenging and <a href="http://www.blumtnwerx.com/TiltBall.html#Scoreloop" title="Why we Love Scoreloop">Scoreloop</a> enabled.&nbsp;  The app <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><img style="float: left; margin: 1.5em; width: 150px;" src="http://www.blumtnwerx.com/images/AppStoreBadge150.png" alt="App Store Badge"/></a>highlights the unique<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><img style="float: right; margin: 1.0em; width: 50px;" src="http://www.blumtnwerx.com/images/TiltBallIcon57x.png" alt="TiltBallLite App Store Icon"/></a> user interaction model of the iPhone&#0153; / iPod touch&#0153; platform &mdash; the accelerometer is your only control.&nbsp;  Tilting the device moves your ball so that you can guard your net, while trying to knock the other ball past the smart defender and into the opponent&#8217;s net.&nbsp;  The more you tilt, the faster your ball will move.&nbsp;  You have to be quick to score the highest possible number of points in the thirty seconds before the game timer expires.</p>
<p><a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page"><strong><span style="color:#0505D0">TiltBallLite</span></strong></a> is more physically challenging than some of our other <a href="http://www.blumtnwerx.com/BMWApps.html" title="BluMtnWerx Apps Page">apps</a>, but that&#8217;s part of the fun!</p>
<p><a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page">TiltBallLite</a> fully supports the <a href="http://www.scoreloop.com" title="Scoreloop Game Network homepage">Scoreloop</a> game network.&nbsp;  This means that you can play<a href="http://www.scoreloop.com" title="Scoreloop Game Network" target="_blank"><img style="vertical-align:middle; float: right; margin: 0.6em; width: 110px;" src="http://www.blumtnwerx.com/images/SLLogo.png" alt="Powered by Scoreloop Logo" title="Scoreloop Game Network"/></a> as part of a global community!&nbsp;  The competition and sense of community fostered by Scoreloop truly enhances the TiltBallLite experience.&nbsp;  Being able to compare scores, challenge other players and participate in the Scoreloop community make playing TiltBallLite even more compelling.&nbsp;  It&#8217;s hard to overstate the additional challenge and excitement that Scoreloop brings to our game.&nbsp;  When I know that I&#8217;m trying to win a challenge, or get to the top of the high scores list, it really takes me to a whole new level!</p>
<p>As has been the case for the first releases of our recent &#8220;lite&#8221; applications, TiltBallLite seemed to take an inordinately <a href="http://www.blumtnwerx.com/blog/2009/10/app-store-approval-team-on-steroids-kidding/" title="Mobile Perspectives:  App Store Approval Team On Steroids?">long time to win approval</a> (40 days).&nbsp;  Fortunately, that is now behind us and the app <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store">is on the App Store</a>.&nbsp;  If you have quick twitch hands, you&#8217;ll enjoy <a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page"><strong>TiltBallLite</strong></a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><img style="margin: 0.4em; width: 512px;" src="http://www.blumtnwerx.com/images/TiltBallIcon512x.png" alt="TiltBallLite app icon"/></a></p>
<p>&nbsp;  </p>
<hr .../>
<p>Technorati Tags: <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/TiltBall" rel="tag">TiltBall</a>, <a href="http://technorati.com/tag/TiltBallLite" rel="tag">TiltBallLite</a>, <a href="http://technorati.com/tag/iPuck" rel="tag">iPuck</a>, <a href="http://technorati.com/tag/iPunt" rel="tag">iPunt</a>, <a href="http://technorati.com/tag/RingDance" rel="tag">RingDance</a>, <a href="http://technorati.com/tag/Scoreloop" rel="tag">Scoreloop</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>App Store Approval Team On Steroids? (Kidding)</title>
		<link>http://www.BluMtnWerx.com/blog/2009/10/app-store-approval-team-on-steroids-kidding/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/10/app-store-approval-team-on-steroids-kidding/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 04:06:53 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPuck]]></category>
		<category><![CDATA[iPuckLite]]></category>
		<category><![CDATA[RingDance]]></category>
		<category><![CDATA[RingDanceLite]]></category>
		<category><![CDATA[TiltBall]]></category>
		<category><![CDATA[TiltBallLite]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=447</guid>
		<description><![CDATA[After nearly two months of drought, the floodgates at the App Store recently opened.&#160;  We've had five (5) apps approved in the past several days.]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t help but wonder if the staff of the App Store Approval team has started boosting.&nbsp;  Their recent productivity certainly seems to indicate some sort of performance enhancing agents <em>(in a <strong>very</strong> good way)</em>.&nbsp;  We recently went through a dry period of nearly two months where nothing was being approved.&nbsp;  I was just about ready to give up, and then&#8230;  <strong><em><span style="color:#FF0000">BAM!</span></em></strong>&nbsp;  Here are our recent updates:</p>
<table width=530 align="center" border=0 style="margin-top: 1px; border-style: solid; border-width: 0; table-layout:fixed;">
<col width=20></col>
<col width=100></col>
<col width=70></col>
<col width=70></col>
<col width=70></col>
<col width=200></col>
<tr valign="center" align="left">
<td>&nbsp;  </td>
<td align="center"><strong>APP Title</strong></td>
<td><strong>Vers.</strong></td>
<td><strong>Submit</strong></td>
<td><strong>Approve</strong></td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326354894&#038;mt=8" title="iPuckLite on the App Store"><strong>iPuckLite</strong></a></td>
<td>v1.0</td>
<td>Aug-04</td>
<td>Sept-23</td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329929304&#038;mt=8" title="TiltBall on the App Store"><strong>TiltBall</strong></a></td>
<td>v1.0</td>
<td>Sept-01</td>
<td>Sept-23</td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><strong>TiltBallLite</strong></a></td>
<td>v1.0</td>
<td>Sept-01</td>
<td>Oct-11</td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317282154&#038;mt=8" title="RingDance on the App Store"><strong>RingDance</strong></a></td>
<td>v1.1</td>
<td>Sept-17</td>
<td>Sept-24</td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=332122731&#038;mt=8" title="RingDanceLite on the App Store"><strong>RingDanceLite</strong></a></td>
<td>v1.0</td>
<td>Sept-17</td>
<td>Sept-28</td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314153461&#038;mt=8" title="iPuck on the App Store"><strong>iPuck</strong></a></td>
<td>v1.2.1</td>
<td>Sept-21</td>
<td>Sept-30</td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326354894&#038;mt=8" title="iPuckLite on the App Store"><strong>iPuckLite</strong></a></td>
<td>v1.0.1</td>
<td>Sept-23</td>
<td>Oct-06</td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314153461&#038;mt=8" title="iPuck on the App Store"><strong>iPuck</strong></a></td>
<td>v1.3</td>
<td>Oct-02</td>
<td>Oct-15</td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326354894&#038;mt=8" title="iPuckLite on the App Store"><strong>iPuckLite</strong></a></td>
<td>v1.1</td>
<td>Oct-06</td>
<td>Oct-16</td>
</tr>
<tr valign="center">
<td>&nbsp;  </td>
<td><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><strong>TiltBallLite</strong></a></td>
<td>v1.0.1</td>
<td>Oct 11</td>
<td>Oct 20</td>
</tr>
</table>
<p><strike>The v1.1 version of iPuckLite is built and sitting on my hard drive, ready to submit as soon as v1.0.1 is approved.</strike></p>
<p>I have may have been a tiny bit <a href="http://www.blumtnwerx.com/blog/2009/08/unexpected-additional-time-for-review-hunh/" title="Mobile Perspectives:  unexpected additional time for review - Hunh?">hard</a> on the App Store review process in the past, but the recent approval times are not too bad.&nbsp;  I can live with a turnaround at 7 &ndash; 9 days.&nbsp;  Let&#8217;s just hope that this is the new normal, not simply a burst of performance&hellip;</p>
<p><strong>Updates:</strong><br />
2009.10.06 &mdash; iPuckLite v1.0.1 was approved at 8:09 PM, PDT.  <em>I&#8217;m telling you, the App Store reviewers are cranking!</em><br />
2009.10.06 &mdash; iPuckLite v1.1 was submitted.<br />
2009.10.11 &mdash; TiltBallLite v1.0 was approved. <em>At 9:50 AM PDT on a Sunday!</em><br />
2009.10.11 &mdash; TiltBallLite v1.0.1 should be submited today.<br />
2009.10.15 &mdash; iPuck v1.3 approved.<br />
2009.10.16 &mdash; iPuckLite v1.1 approved.<br />
2009.10.20 &mdash; TiltBallLite v1.0.1 approved (8:00 PM, PDT!)<br />
&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/TiltBall" rel="tag">TiltBall</a>, <a href="http://technorati.com/tag/TiltBallLite" rel="tag">TiltBallLite</a>, <a href="http://technorati.com/tag/iPuck" rel="tag">iPuck</a>, <a href="http://technorati.com/tag/iPuckLite" rel="tag">iPuckLite</a>, <a href="http://technorati.com/tag/RingDance" rel="tag">RingDance</a>, <a href="http://technorati.com/tag/RingDanceLite" rel="tag">RingDanceLite</a></p>
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