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	<title>Mobile Perspectives &#187; SketchUp</title>
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		<title>Creating Sprites:&#160;  SketchUp vs. Blender</title>
		<link>http://www.BluMtnWerx.com/blog/2009/08/creating-sprites-sketchup-vs-blender/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/08/creating-sprites-sketchup-vs-blender/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 00:53:57 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[SketchUp]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=272</guid>
		<description><![CDATA[I don't question Blender's dominance for creating 3D models, but SketchUp might be good enough for creating 3D scenes that can be rendered to 2D images.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blumtnwerx.com/iPunt.html" title="iPunt Rendering of Attack Helicopter, from a Blender Model"><img style="vertical-align:middle; float: right; margin: 2.2em; width: 280px;" src="http://www.blumtnwerx.com/images/iPuntScreen1.png" title="iPunt Rendering of Attack Helicopter, from a Blender Model" alt="iPunt Attack Helicopter image"/></a>Given the ongoing popularity of <a href="http://www.blumtnwerx.com/BMWTeam.html#Paul" title="Paul Stoaks, BluMtnWerx">Paul</a>&#8216;s posts on Blender (<em><a href="http://www.blumtnwerx.com/blog/2009/03/blender-to-pod-for-oolong/" title="Mobile Perspectives:  Blender to POD for Oolong">here</a> and <a href="http://www.blumtnwerx.com/blog/2009/06/opengl-es-texture-mapping-for-iphone-oolong-powervr/" title="Mobile Perspectives:  OpenGL-ES Texture Mapping for iPhone / Oolong / PowerVR">here</a></em>), it seems clear that <a href="http://www.blender.org/" title="Blender website" target="_blank">Blender</a> is the &#8220;big dog&#8221; of 3D model creation.&nbsp;  Skilled virtuosos can certainly create <a href="http://www.blender.org/features-gallery/gallery/art-gallery/" title="Blender Art Gallery" target="_blank">beautiful images</a>, as well as models that provide the visual foundation for app development.&nbsp;  I&#8217;m sure that Blender artists are worth their weight in gold.&nbsp;  But what about the rest of us?&nbsp;  To say that Blender&#8217;s learning curve is &#8220;steep&#8221; is the understatement of the decade.&nbsp;  Paul, who is much smarter than me, was willing to make the investment in learning the tool, and he&#8217;s created some fabulous 3D models, and images, for our apps.</p>
<p>Both of these images show iPunt&#8217;s renderings  of models that were originally created in Blender.&nbsp;  Not to give Paul too many strokes, but they are really good, and they clearly show what can be done with the tool.&nbsp;  In the spirit of full disclosure, I had to ask Paul to create the graphics for <a href="http://www.blumtnwerx.com/iPuck.html" title="iPuck page">iPuck</a>. </p>
<p>I sincerely tried to learn Blender, but<a href="http://www.blumtnwerx.com/iPunt.html" title="iPunt Rendering of Hot Air Balloon, from a Blender Model"><img style="vertical-align:middle; float: left; margin: 2.2em; width: 280px;" src="http://www.blumtnwerx.com/images/iPuntScreen2.png" title="iPunt Rendering of Hot Air Balloon from a Blender Model" alt="iPunt Hot Air Balloon image"/></a> I quickly began to fear that I was going to devote more time to just getting the basics down than I was going to allocate to writing the code for my next app.&nbsp;  This unhappy situation got me to wondering whether there might be some other solution that was good enough for code monkeys like me.&nbsp;  After all, I just needed a handful of 2D renderings from 3D models.&nbsp;  Since we&#8217;re not yet an App Store success story, cost is a big issue, and &#8220;free&#8221; is pretty much the only acceptable price.</p>
<p>With these requirements in mind, I decided to take another look at Google&#8217;s <a href="http://sketchup.google.com/" title="SketchUp webpage" target="_blank">SketchUp</a>.&nbsp;  If you need to build 3D models that can be exported so that your app can manipulate and view them from all angles (as does <a href="http://www.blumtnwerx.com/iPunt.html" title="iPunt page">iPunt</a>), the free version of SketchUp won&#8217;t work for you.&nbsp;  Instead, you will need to fork over US$495. to Google for the &#8220;<a href="http://sketchup.google.com/product/whygopro.html" title="Google SketchUP / SketchUp Pro Comparison">Pro</a>&#8221; version.&nbsp;  SketchUp Pro includes 3D model import &amp; export, more collaboration support and other high end features.&nbsp;  On the other hand, if you just need 2D renderings from 3D images (like iPuck), SketchUp may very well be the ticket.</p>
<p>Boiled down, unless you&#8217;re a renaissance man, like Paul, here are some of the reasons to consider giving SketchUp a shot:  <em>(The next two images were rendered from SketchUp models)</em></p>
<ul>
<li>It&#8217;s free (well, not the &#8220;Pro&#8221; version).</li>
<li>It has native apps, with intuitive UI&#8217;s, on both Win and Mac.&nbsp;  I<img style="vertical-align:middle; float: right; margin: 1.2em; width: 120px;" src="http://www.blumtnwerx.com/blog/wp-content/sketchupsprite.png" title="Sprite for New App" alt="Sprite Image for New App"/> use SketchUp regularly on both platforms.</li>
<li>Learning the basics is truly a snap.&nbsp;  There are excellent video tutorials, comprehensive web-based documentation, and you can always use Google to search for answers.&nbsp;  I was able to start working with a sphere in just a few minutes and to create a passable rendering almost immediately.&nbsp;  The same could not be said for my efforts with Blender.</li>
<li>Even a code monkey with my pathologically limited art skills, was able to create &#8220;good enough&#8221; images with just a few tens of minutes in SketchUp.</li>
</ul>
<p>I&#8217;ll keep struggling to learn Blender, but, in the meantime, SketchUp seems to be &#8220;good enough.&#8221;<img style="vertical-align:middle; float: center; margin: 2.0em; width: 500px;" src="http://www.blumtnwerx.com/blog/wp-content/sketchupappicon.png" title="Image for New App" alt="New App image"/></p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/SketchUp" rel="tag">SketchUp</a>, <a href="http://technorati.com/tag/Blender" rel="tag">Blender</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/iPuck" rel="tag">iPuck</a>, <a href="http://technorati.com/tag/iPunt" rel="tag">iPunt</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a></p>
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