Look Ma, No Stencil Buffer
Thursday, July 30th, 2009Excerpt: (Read the full post »)
Shows an example of using OpenGL depth culling and transparency to achieve a stencil effect in the absence of a stencil buffer on the iPhone.
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Shows an example of using OpenGL depth culling and transparency to achieve a stencil effect in the absence of a stencil buffer on the iPhone.
We’re just getting started with iPhone application development. Paul shares some experiences and resources that he’s found over the first two weeks.