Taming Touch / Multi-Touch on the iPhone
Tuesday, June 23rd, 2009Excerpt: (Read the full post »)
It seemed so simple at the time. I wanted to manifest a different behavior when dragging the player sprite in iPuck with two fingers, instead of just one finger. Not so fast, Skippy. The solution is buried in the documentation, but most of the touch code samples that I’ve seen don’t implement it.
