<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Mobile Perspectives &#187; iPhone</title>
	<atom:link href="http://www.BluMtnWerx.com/blog/tag/iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.BluMtnWerx.com/blog</link>
	<description>Computing at the Edge!</description>
	<lastBuildDate>Tue, 27 Jul 2010 23:43:57 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>The Dawning of the Age of the Smartphone</title>
		<link>http://www.BluMtnWerx.com/blog/2010/02/895/</link>
		<comments>http://www.BluMtnWerx.com/blog/2010/02/895/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 06:08:20 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Computing]]></category>
		<category><![CDATA[Smartphone]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=895</guid>
		<description><![CDATA[The San Jose Mercury News' Chris O'Brien wrote a compelling column announcing that, "The era of the PC's dominance is officially over. We have crossed over into the age of mobile computing."&#160;  While I am in complete agreement with the conclusion, I differ regarding the indicator that he has selected.]]></description>
			<content:encoded><![CDATA[<p><a href="http://twitter.com/sjcobrien" title="Chris O'Brien on Twitter" target="_blank">Chris O&#8217;Brien</a> wrote a provocative column for today&#8217;s <a href="http://www.mercurynews.com/" title="San Jose Mercury News site" target="_blank">Mercury News</a>, titled &#8220;<a href="http://www.mercurynews.com/business/ci_14412773" title="San Jose Mercury News Column:  Goodbye PC, hello smartphone" target="_blank">Goodbye PC, hello smartphone</a>&#8221;</p>
<p>While I absolutely agree with his primary conclusions&hellip;</p>
<blockquote><p><em><span style="color:#0505D0">&#8220;The era of the PC&#8217;s dominance is officially over.&nbsp;  We have crossed over into the age of mobile computing.&#8221;</span></em></p></blockquote>
<p>and</p>
<blockquote><p><em><span style="color:#0505D0">&#8220;I&#8217;m not saying we won&#8217;t still have desktop computers.&nbsp;  But if you&#8217;re looking for the real action, the exciting innovations, it&#8217;s going to be in mobile from now on.&#8221;</span></em></p></blockquote>
<p><a href="http://www.windowsphone7series.com/"" title="Microsoft:  Windows Phone Series 7 page" target="_blank"><img style="vertical-align:center; float: right; margin: 1.0em; width: 227px;" src="http://www.BluMtnWerx.com/blog/wp-content/WinPh7Starts327x.png" alt="Windows Phone Series 7 Start Screen" title="Windows Phone Series 7 Start Screen"/></a>&hellip; I can&#8217;t quite get on board with his assertion that the clear signal of this transition was Microsoft&#8217;s recent <a href="http://www.windowsphone7series.com/" title="Microsoft:  Windows Phone Series 7 page" target="_blank">Windows Phone Series 7</a> announcement.&nbsp;  Instead, I think that most of us recognized the transition about the time that the iPhone hit 20M units.&nbsp;  By then, nearly everyone that we knew either had one, or was getting one.&nbsp;  Almost every major handset vendor had announced at least one &#8220;iPhone killer&#8221; and tens of thousands of us suckers were rushing to develop apps.&nbsp;  At that point, we saw iPhone use spanning all demographic groups, and people genuinely loved them (enough to put up with AT&#038;T&#8217;s network).</p>
<p>Let&#8217;s face it, Apple may not be the dominant player in the long term, but, as they have so often before, they brought fascinating technology to the mainstream.&nbsp;  The truth is that nobody else could pull it all together in a compelling package.</p>
<p>Still, if you have any doubt that the future of computing is mobile, please go read Mr. O&#8217;Brien&#8217;s <a href="http://www.mercurynews.com/business/ci_14412773" title="San Jose Mercury News Column:  Goodbye PC, hello smartphone" target="_blank">column</a>.&nbsp;  If you still don&#8217;t believe it, consider that my 77 year old father is the very happy user of a new iPod Touch.</p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp;  <a href="http://technorati.com/tag/Smartphone" rel="tag">smartphone</a>, <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.BluMtnWerx.com/blog/2010/02/895/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Tablet? Not for Me!</title>
		<link>http://www.BluMtnWerx.com/blog/2010/01/the-tablet-not-for-me/</link>
		<comments>http://www.BluMtnWerx.com/blog/2010/01/the-tablet-not-for-me/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 05:18:42 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac 128K]]></category>
		<category><![CDATA[Nexus One]]></category>
		<category><![CDATA[Tablet]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=862</guid>
		<description><![CDATA[I'm sure that the soon to be announced Apple tablet is a wonderful piece of engineering.&#160;  It's just not something that I have the slightest interest in.&#160;  Here's why&#8230;]]></description>
			<content:encoded><![CDATA[<p>So many bytes have been consumed speculating about the Apple Tablet that I&#8217;ve pretty much given up reading the stories / posts.&nbsp;  I simply don&#8217;t care.</p>
<p>A good portion of my foundational thinking about mobile computing comes from meetings that we had with <a href="http://en.wikipedia.org/wiki/Jeff_Hawkins" title="Wikipedia:  Jeff Hawkins" target="_blank">Jeff Hawkins</a>, back in the <a href="http://en.wikipedia.org/wiki/Palm_Computing" title="Wikipedia:  Palm Computing"" target="_blank">Palm Computing</a><a href="http://en.wikipedia.org/wiki/Palm_pilot" title="Wikipedia:  Palm Pilot"" target="_blank"><img style="vertical-align:middle; float: right; margin: 1.0em; width: 200px;" src="http://www.BluMtnWerx.com/blog/wp-content/PalmPilot.png" alt="Palm Pilot Image" title="Palm Pilot"/></a> era.&nbsp;  Mr. Hawkins&#8217; stories about carving a block of wood until it fit in his shirt pocket have stuck with me.&nbsp;  As the story goes, that block became the model for the early Palm Pilots.</p>
<p>That&#8217;s exactly the point.&nbsp;  Until we have some kind of implants that connect us directly to the data flow, I want the following things in my device (in order of priority, but these have pretty much all been show stoppers):</p>
<ul>
<li>It fits in my pocket &mdash; otherwise it won&#8217;t be with me enough to be effective.</li>
<li>As a corollary to the above, it is light enough that I don&#8217;t mind packing it pretty much all of the time</li>
<li>The software that I use runs on it</li>
<li>It has a high bandwidth connection to the Net</li>
<li>The UI is accessible for me</li>
<li>It functionally replaces other things that I carry.&nbsp;  A few years ago my briefcase held a notebook computer, a cell phone, a PDA, a pager and a few kilograms of cords / chargers / cables.</li>
<li>It lasts through, at least, a full day of normal use without recharging (my iPod touch can&#8217;t do this if the 802.11 radio is active)</li>
</ul>
<p>My dream has always been to have one handheld device for most activities, along with, maybe, a netbook/ultra portable laptop that I could drag along if I planned to do heavy text entry (I&#8217;m fine with <a href="http://en.wikipedia.org/wiki/Graffiti_%28Palm_OS%29" title="Wikipedia:  Palm's Graffiti" target="_blank">Graffiti</a>, and I&#8217;ve come to quite like the soft keyboard on my iPod Touch).</p>
<p>Finally, getting around to my point, I&#8217;ll gladly spend whatever I have to in order to get a device that meets my criteria and runs on a reliable network.&nbsp;  I&#8217;m certainly not, however, going to spend several hundred dollars for something that&#8217;s inconvenient to carry, no matter<a href="http://en.wikipedia.org/wiki/Macintosh_128K" title="Wikipedia:  Macintosh 128K" target="_blank"><img style="vertical-align:middle; float: left; margin: 1.0em; width: 200px;" src="http://www.BluMtnWerx.com/blog/wp-content/Macintosh128K.png" alt="Macintosh 128K Image" title="Mac 128K"/></a> how beautiful it is.&nbsp;  Beauty and functionality are useless to me if the device is sitting on my desk when I&#8217;m out and need to connect.&nbsp;  At that point, a tablet is about as useful as my first <a href="http://en.wikipedia.org/wiki/Macintosh_128K" title="Wikipedia:  Macintosh 128K" target="_blank">Mac 128K</a> (long since recycled) would be.</p>
<p>As far as I&#8217;m concerned, the <a href="http://www.apple.com/iphone/" title="Apple iPhone page" target="_blank">iPhone 3GS</a> and the <a href="http://www.google.com/phone/" title="Google Nexus One page" target="_blank">Google Nexus One</a> are as close to my ideal device as we have right now.&nbsp;  Perhaps I&#8217;m just dense, but I don&#8217;t understand why the tablet is the subject of such breathless anticipation.&nbsp;  I&#8217;d much rather have Apple devote its considerable engineering talent to making the iPhone even better.&nbsp;  They’re almost there&hellip;</p>
<p>&nbsp;<br />
&nbsp;<br />
&nbsp;</p>
<hr .../>
Technorati Tags:&nbsp;  <a href="http://technorati.com/tag/Android" rel="tag">Android</a>, <a href="http://technorati.com/tag/Nexus+One" rel="tag">Nexus One</a>, <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/Tablet" rel="tag">Tablet</a>, <a href="http://technorati.com/tag/Palm" rel="tag">Palm</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.BluMtnWerx.com/blog/2010/01/the-tablet-not-for-me/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Android+multi-hdw vs. iPhone</title>
		<link>http://www.BluMtnWerx.com/blog/2009/12/androidmulti-hdw-vs-iphone/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/12/androidmulti-hdw-vs-iphone/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 10:16:15 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Random Thoughts]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[HTC Dragon]]></category>
		<category><![CDATA[HTC Passion]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone OS]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=805</guid>
		<description><![CDATA[This fellow has an interesting approach to thinking about the question of iPhone's long-term dominance.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about <a href="http://developer.android.com/index.html" title="Android Developer's Site" target="_blank">Android</a> quite a bit lately.&nbsp;  In fact, I&#8217;m starting to explore the development environment and lusting after the rumored <a href="http://www.phonesreview.co.uk/2009/11/19/htc-passion-dragon-snapdragon-google-phone-battle-with-iphone-droid/" title="Phones Review Talks about Dragon" target="_blank">HTC Passion / Dragon</a>:<img style="vertical-align:middle; float: right; margin: 2.0em; width: 200px;" src="http://www.BluMtnWerx.com/blog/wp-content/HTC_Dragon.png" alt="HTC Dragon/Passion Image" title="HTC Dragon/Passion"/></p>
<p>My thoughts follow along lines similar to the reasoning in <a href="http://www.blindreason.org/" title="John Boyd of the BlindReason blog" target="_blank">John Boyd</a>&#8217;s recent <a href="http://www.blindreason.org/2009/12/why-betting-on-iphone-over-android-is.html" title="BlindReason:  Why I Would Not Bet on iPhone over Android" target="_blank">post</a>:</p>
<blockquote><p><em><span style="color:#0505D0">&#8220;&hellip; the smartphone experience is rapidly becoming mass market and main stream and as that trend continues, people will want more choice, more hardware and performance. In short, in early cycles, Apple&#8217;s strategy of control is usually going to be superior but as a technology becomes mainstream, it fails.</span></em></p>
<p><em><span style="color:#0505D0">We&#8217;ve seen the model for this in Apple&#8217;s early years, where people favored Apple over the PC. People thought Apple was unbeatable but they were eventually driven to the point where people started looking at the cash value on the balance sheet.</span></em></p>
<p><em><span style="color:#0505D0">Eventually as people became comfortable with the PC World, they didn&#8217;t want to be controlled anymore. Even the least savvy technical users wanted more choice in hardware and applications as their comfort level rose.&#8221;</span></em></p></blockquote>
<p>I love what Apple has accomplished with the iPhone, just like I loved my first <a href="http://www.everymac.com/systems/apple/mac_classic/stats/mac_128k.html" title="EveryMac.com:  Mac (128k) Specs" target="_blank">Mac 128k</a> (no hard drive, just the floppy).&nbsp;  However, I&#8217;m afraid that the challenge presented by the diverse teams contributing to the Android+hardware ecosystem will simply be overwhelming.&nbsp;  </p>
<p>The aforementioned HTC Passion, based on a <a href="http://www.qctconnect.com/products/snapdragon.html" title="Qualcomm Snapdragon Platform" target="_blank">1 GHz Snapdragon</a>, is just the latest example of how fast this juggernaut is moving.&nbsp;  With iPhone OS as a template, and the vast resources working on Android+hdw, the solutions will evolve quickly and will pass the &#8220;good enough&#8221; mark in very short order.&nbsp;  Given its relative carrier independence, Android+hdw will absolutely present a challenge to the iPhone hegemony.</p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/Android" rel="tag">Android</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.BluMtnWerx.com/blog/2009/12/androidmulti-hdw-vs-iphone/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mission NOT Accomplished</title>
		<link>http://www.BluMtnWerx.com/blog/2009/11/mission-not-accomplished/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/11/mission-not-accomplished/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 05:02:03 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[China Unicom]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone App Marketing]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=607</guid>
		<description><![CDATA[Apparently, the iPhone launch in China generated only 5K new customers for China Unicom.&#160;  Ouch.]]></description>
			<content:encoded><![CDATA[<p>I wasn&#8217;t sure what to expect from the iPhone&#8217;s launch in China.&nbsp;  Many of my friends in the country already have gray-market iPhones.&nbsp;  However, given the device&#8217;s rock<a href="http://itunes.com/BluMtnWerx" title="iPhone not so hot on China Unicom; Please buy our apps!" target="_blank"><img style="vertical-align:middle; float: right; margin: 0.75em; width: 300px;" src="http://www.BluMtnWerx.com/blog/wp-content/failure300x.png" alt="Disappointment:  Only 5K New Subscribers!" title="Only 5K New Subscribers!"/></a> star receptions everywhere else it debuts, I might have guessed that it would make a bigger splash last week.</p>
<p>According to <a href="http://www.appleinsider.com/" title="AppleInsider home" target="_blank">AppleInsider</a>, the launch resulted in just <a href="http://www.appleinsider.com/articles/09/11/03/china_unicom_gains_5000_iphone_subscribers_from_launch.html" title="AppleInsider:  China Unicom gains 5,000 iPhone subscribers from launch" target="_blank">5K new subscribers</a> for China Unicom.</p>
<p>Another <a href="http://www.appleinsider.com/articles/09/11/03/despite_disappointing_china_debut_iphones_2010_predicted_to_be_strong.html" title="AppleInsider:  Despite disappointing China debut, iPhone's 2010 predicted to be strong" target="_blank">story</a> suggests some of the reasons for the &#8220;soft&#8221; launch.&nbsp;  Although the reporter is still optimistic about the iPhone&#8217;s future in China, the excuses include:</p>
<ul>
<li>It&#8217;s too expensive.&nbsp;  No kidding &mdash; <a href="http://chinaoutsourcing.blogsome.com/2009/10/30/the-iphone-is-officially-in-china-finally/" title="Go East:  The iPhone is Officially in China, Finally" target="_blank"><strong>US$1,024</strong></a> for a crippled (w/o 802.11) 32GB 3Gs</li>
<li>No Wi-Fi (apparently it&#8217;s coming in a future version of the device)</li>
<li>Everyone who wanted one already had a gray-market iPhone.&nbsp;  I&#8217;m guessing that this, coupled with China Unicom&#8217;s policy of just letting current owners legally activate on the network,  was a big factor.</li>
</ul>
<p>For what it&#8217;s worth, we haven&#8217;t sold a single app in China since the launch&hellip;</p>
<p align="right"><em>Image Credit:&nbsp;  <a href="http://www.demotivation.com/media/jpegs/failure.jpg" title="demotivation.com:  Failure - When your best just isn't good enough" target="_blank">Demotivation.com</a></em></p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/China" rel="tag">China</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.BluMtnWerx.com/blog/2009/11/mission-not-accomplished/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Upgrades from Lite Version are #1 Driver of iPhone App Purchases</title>
		<link>http://www.BluMtnWerx.com/blog/2009/08/upgrades-from-lite-version-are-1-driver-of-iphone-app-purchases/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/08/upgrades-from-lite-version-are-1-driver-of-iphone-app-purchases/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 22:39:30 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[App Marketing]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[AdMob]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone App Marketing]]></category>
		<category><![CDATA[iPod touch]]></category>
		<category><![CDATA[Mobile Metrics]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=284</guid>
		<description><![CDATA[The July metrics report from AdMob includes some really interesting bits.&#160;  Even if you don't completely trust their methodology, you should at least take a look at their results.]]></description>
			<content:encoded><![CDATA[<p>In the brave new world of app marketing, we have very little real data regarding how people actually make buying decisions.&nbsp;  Of course, we all have theories and intuition, but it&#8217;s still mostly a black art.&nbsp;  While I&#8217;m not saying that they&#8217;ve completely illuminated the landscape, <a href="http://www.admob.com/" title="AdMob: The Mobile Advertising Platform Home" target="_blank">AdMob</a>&#8217;s recent <a href="http://metrics.admob.com/2009/08/july-2009-metrics-report/" title="AdMob:  July 2009 Metrics Report" target="_blank">July Metrics report</a> at least gives us some information.&nbsp;  The report can be downloaded <a href="http://metrics.admob.com/wp-content/uploads/2009/08/AdMob-Mobile-Metrics-July-09.pdf" title="AdMob:  July 2009 Metrics Report Download (PDF)">here</a> (PDF).&nbsp;  The unsummarized data is also <a href="http://metrics.admob.com/wp-content/uploads/2009/08/AdMob-Mobile-Metrics-July-09-Survey-Supplement.pdf" title="AdMob:  July 2009 Metrics: iPhone and Android app discovery and usage (PDF)">available</a> (PDF).&nbsp;  I recognize that some in the community don&#8217;t appreciate AdMob&#8217;s methodology, but it&#8217;s hard to resist a tasty morsel when we&#8217;re so starved for insight.</p>
<p>AdMob chose to highlight the following results:</p>
<blockquote><ul>
<li>Android and iPhone users download approximately 10 new apps a month, while iPod touch owners download an average of 18 per month</li>
<li>More than 90 percent of Android and iPhone OS users browse and search for apps directly on their mobile device instead of their computer</li>
<li>Upgrading from the lite version was the top reason given when users were asked what drives them to purchase a paid app</li>
<li>iPhone and iPod touch users are twice as likely to purchase paid apps than Android users</li>
<li>Users who regularly download paid apps spend approximately $9 on an average of five paid downloads per month</li>
</ul>
</blockquote>
<p>As the proud user of an iPod touch, I was thrilled to see that my fellow touch users are, by far, the most prolific downloaders:<br />
<a href="http://metrics.admob.com/2009/08/july-2009-metrics-report/" title="AdMob: Avg Downloads per User per Month"><img style="vertical-align:middle; float: center; margin: 2.0em; width: 445px;" src="http://metrics.admob.com/wp-content/uploads/2009/08/Metrics-Downloads1.jpg" title="AdMob: Avg Downloads per User per Month" alt="AdMob: Chart of Avg Downloads per User per Month"/></a><br />
There are a couple of interesting things about this chart.&nbsp;  First, it should probably be titled, &#8220;Avg. Downloads <strong>per User</strong> per Month,&#8221; but that&#8217;s nitpicking.&nbsp;  The other thing that caught my attention is that, while iPod touch users are nearly twice as productive (or perhaps counter-productive, depending on whether you&#8217;re their employer) as iPhone users in terms of downloading apps, they are much less likely to pay for their apps.&nbsp;  Nearly 25% of the iPhone apps are paid, while just over 10% of the apps on touches are paid.&nbsp;  This is another reminder that the user communities are not at all homogeneous across the two devices.</p>
<p>For this post, I&#8217;m going to focus on the iPhone / iPod touch.&nbsp;  Although the report also covers Android, at this point, I&#8217;m more interested in the results for our target platforms.</p>
<p>In going through the report, I noticed a couple of other bits that are likely to influence how I conduct campaigns for BluMtnWerx.&nbsp;  For example, the top three ways that users discover apps are, in order:</p>
<blockquote><ul>
<li>Browsing through top App Store rankings</li>
<li>Searching for a specific type of app</li>
<li>Word of mouth (recommendations from friends or colleagues)</li>
</ul>
</blockquote>
<p>They also asked people who downloaded at least one paid app / month, &#8220;What Usually drives you to purchase a paid app?&#8221;&nbsp;  I guess that I shouldn&#8217;t be surprised, given some of the experiments that developers have conducted, but the top reason was (emphasis mine):</p>
<blockquote><p>&#8220;<strong><em>I like the free version and upgraded</em></strong>&#8220;</p></blockquote>
<p>I sure wish that Apple would approve iPuckLite!&nbsp;  It&#8217;s been waiting for nearly a month, now.</p>
<p>By contrast, the bottom two were:</p>
<blockquote><ul>
<li>News articles or blogs</li>
<li>A brand I know reaches out to me and introduces an app</li>
</ul>
</blockquote>
<p>Clearly, this reinforces the notion that getting high rankings in the App Store is the ticket to success.&nbsp;  It might also suggest that the effort put into blogging &amp; self-promotion may have less impact (so why am I writing this?).&nbsp;  When I think about the results, though, I wonder whether the grassroots blogging and outreach are actually necessary prerequisites for getting good rankings on the App Store.</p>
<p>One place where the sample bias in AdMob&#8217;s methodology really comes through is the #4 item on their list:</p>
<blockquote><p>&#8220;Seeing ads while using other apps&#8221;</p></blockquote>
<p>The report contains some extremely interesting data on daily usage of apps.&nbsp;  Apparently iPhone users spend, on (weighted) average 84 minutes/day using apps, while iPod touch addicts are tapping away for 121 minutes/day.&nbsp;  The most fascinating thing in that data set, though, was the report that 21% of iPod touch users spend <strong><em>More Than Four Hours</em></strong> each day stabbing at their screens!&nbsp;  I don&#8217;t know whether to feel happy, or sad, if that&#8217;s true.</p>
<p>Finally, AdMob did some back of the envelope calculations to conclude that the App store paid market is currently (August 2009) about $200M per month.&nbsp;  Stunning.</p>
<p>Even if you don&#8217;t like AdMob, you really should spend a few minutes evaluating the information in this report and considering how it might impact your business.</p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/AdMob" rel="tag">AdMob</a>, <a href="http://technorati.com/tag/Mobile+Metrics" rel="tag">Mobile Metrics</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.BluMtnWerx.com/blog/2009/08/upgrades-from-lite-version-are-1-driver-of-iphone-app-purchases/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Look Ma, No Stencil Buffer</title>
		<link>http://www.BluMtnWerx.com/blog/2009/07/look-ma-no-stencil-buffer/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/07/look-ma-no-stencil-buffer/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 01:10:26 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[coding example]]></category>
		<category><![CDATA[depth culling]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Oolong]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[stencil buffer]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=235</guid>
		<description><![CDATA[Shows an example of using OpenGL depth culling and transparency to achieve a stencil effect in the absence of a stencil buffer on the iPhone.]]></description>
			<content:encoded><![CDATA[<p>OK, show of hands, who else was surprised to discover that there is no stencil buffer on the iPhone, even though it&#8217;s supported by OpenGL-ES 1.1?  Well, I was, but I&#8217;m a noob.  I&#8217;m also a bit of a hacker, so when I need something, I just go schlepping around the Internet until I find a way to do it.  When I needed a stencil-type behavior for <a title="iPunt iPhone game web page." href="http://www.blumtnwerx.com/iPunt.html" target="_blank" title="iPunt iPhone game web page.">iPunt</a> , I went googling and discovered this wonderful thing called a &quot;stencil buffer&quot;, and tried to use it.  Only it didn&#8217;t work.  I did some more homework and discovered that the iPhone doesn&#8217;t have a stencil buffer.  That left me scatching my head until I saw a brief comment somewhere that suggested that many applications for a stencil could be accomplished by depth culling and transparency.  Ah-Ha, I exclaimed, and came up with the following.  Pehaps this will help some other noob out there, or maybe some expert will show me a better way.</p>
<p>Here&#8217;s the effect I was trying to achieve:</p>
<p><img src="http://www.BluMtnWerx.com/blog/wp-content/finished.png" alt="Desired effect of playbox with mirrored floor suspended in mid-air." /></p>
<p>What we have here is the iPunt playing box suspended in mid-air.  The floor is a broken mirror (although that&#8217;s a little hard to see from this angle.)  The camera is allowed to move freely around the inside of the skybox.  When the camera is below the foor, the floor appears transparent (like broken glass.)  The walls of the playbox are fractured glass.</p>
<p>The problem, really, is the reflection.  Without any stenciling, you get this&#8230;</p>
<p><img src="http://www.BluMtnWerx.com/blog/wp-content/woutstencil.png" alt="The problem.  Scene drawn as a reflection is visible from some angles." /></p>
<p>We somehow need to prevent the reflected scene that is not viewed through the mirrored floor from showing.  A stencil buffer would have worked well for this purpose.  Without a stencil buffer, you have to rely on depth culling and transparency to achieve the desired result.</p>
<p>In brief, what I did was to create a stencil shape (a planar shape made up of triangles) that had a hole in the middle where the mirrored floor was going to be and was large enough to obscure the reflected scene from all camera angles above the plane of the floor.  This shape will be drawn transparent (alpha = 0) so that the skybox will show through, but the draw order and the depth culling will prevent the unwanted portions of the reflected scene from showing through.</p>
<p>Here&#8217;s a picture of the skybox, reflection, and stencil (with the alpha turned up so that it can be seen.)</p>
<p><img src="http://www.BluMtnWerx.com/blog/wp-content/stencil.png" alt="Skybox, reflection, and stencil." /></p>
<p>Because the draw order is skybox, then stencil, then reflected scene, those portions of the reflected scene that are occluded by the stencil are depth-culled and won&#8217;t be drawn.  The real scene and floor can then be drawn.</p>
<p>Here is the code, with comments, that does this&#8230;</p>
<p>First, the definition of the stencil and floor triangles.</p>
<pre>// The shape here is a large plane
// with a hole in it where the mirror will be.
const GLfloat stencilVerts[] = {
-100.0, -15.0, 100.0,
-10.0, -15.0, 10.0,
100.0, -15.0, 100.0,
10.0, -15.0, 10.0,
100.0, -15.0, -100.0,
10.0, -15.0, -10.0,
-100.0, -15.0, -100.0,
-10.0, -15.0, -10.0,
-100.0, -15.0, 100.0,
-10.0, -15.0, 10.0
};

const GLfloat floorVerts[] = {
-10.0, -15.0, 10.0,
10.0, -15.0, 10.0,
10.0, -15.0, -10.0,
-10.0, -15.0, -10.0,
};

const GLfloat floorUV[] = {
0.0, 0.0,
0.0, 1.0,
1.0, 1.0,
1.0, 0.0
};</pre>
<p>Then in my render() function&#8230;</p>
<pre>  glEnable(GL_DEPTH_TEST);
  glEnable(GL_TEXTURE_2D);
  glShadeModel(GL_SMOOTH);
  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  // Clear the space
  glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  CHECK_ERR

  // Draw the skybox
  _pSkyBox-&gt;draw();
  CHECK_ERR

  // Only draw the reflection if the view is above the plane of the floor.
  if (pWorld-&gt;camera()-&gt;location().y() &gt; -14.5) {

    // Draw the stencil.  Anything that is drawn after this that is occluded by the
    // stencil will not be drawn because it fails the depth test.  The skybox, which
    // has already been drawn, will show through everywhere because of the transparency.
    pWorld-&gt;material(&quot;StencilMaterial&quot;)-&gt;installMaterial();  // Sets the material properties, including alpha
    glEnableClientState(GL_VERTEX_ARRAY);
    glVertexPointer(3, GL_FLOAT, 0, stencilVerts);
    glDrawArrays(GL_TRIANGLE_STRIP, 0, 10);
    glDisableClientState(GL_VERTEX_ARRAY);
    pWorld-&gt;material(&quot;StencilMaterial&quot;)-&gt;uninstallMaterial();

    // Draw reflection w/out floor -- Reflection will be depth culled everwhere but hole
    // Draw everything else normally (including the mirrored floor)
    glPushMatrix ();
    // Mirror lies in XZ plane, so scale by -1.0 in Y axis
    glScalef(1.0, -1.0, 1.0);
    // Mirror is 15.0 units from origin, so translate by 30.0 units
    glTranslatef(0.0, 30.0, 0.0);
    pWorld-&gt;draw();
    glPopMatrix();
  }
  CHECK_ERR

  // Draw the real scene
  pWorld-&gt;draw();
  CHECK_ERR

  // Draw the floor
  BMWLight::disableLighting();
  pWorld-&gt;material(&quot;Material_010&quot;)-&gt;installMaterial(); // Sets the material properties
  glEnableClientState(GL_VERTEX_ARRAY);
  glVertexPointer(3, GL_FLOAT, 0, floorVerts);
  glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  glClientActiveTexture(GL_TEXTURE0);
  glTexCoordPointer(2, VERTTYPEENUM, 0, floorUV);
  glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  glDisableClientState(GL_VERTEX_ARRAY);
  pWorld-&gt;material(&quot;Material_010&quot;)-&gt;uninstallMaterial();
  BMWLight::enableLighting();</pre>
<p>Note that the BMW functions are functions in our framework that encapsulate OpenGL functionality.  You can pretty much treat them as pseudo-code in this example.</p>
<p>So, there you have it.  A use of depth culling and transparency to implement functionality that I originally though required a stencil buffer.  I&#8217;d be intereste in hearing about any examples you have of similar effects!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.BluMtnWerx.com/blog/2009/07/look-ma-no-stencil-buffer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Magic Pixie Dust in the iPhone?</title>
		<link>http://www.BluMtnWerx.com/blog/2009/06/magic-pixie-dust-in-the-iphone/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/06/magic-pixie-dust-in-the-iphone/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 20:37:57 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=203</guid>
		<description><![CDATA[As it has so often in the past, Apple appears to have established a new reality for computing devices.]]></description>
			<content:encoded><![CDATA[<p>Normally, I don&#8217;t like to simply repost links to interesting articles (isn&#8217;t that what <a href="http://twitter.com/deansx" title="My Twitter Profile">Twitter</a> is for?), but <a href="http://www.linkedin.com/pub/andrew-berg/a/705/5b" title="LinkedIn Profile:  Andrew Berg">Andrew Berg</a>&#8217;s recent <a href="http://www.wirelessweek.com/article.aspx?id=170452" title="Opinion: Apple Sets Lasting Standard in Wireless">opinion piece</a> in <a href="http://www.wirelessweek.com/" title="Wireless Week homepage">Wireless Week</a> really caught my attention.&nbsp;  This is partly because I agree with him, and partly because his writing style is quite clever.&nbsp;  In particular, I liked this line:&nbsp;  (emphasis mine)</p>
<blockquote><p><strong>&hellip;</strong> <em> it’s hard not to wonder what kind of <strong>magic pixie dust Apple dropped into its devices</strong>. The iPhone has created a monumental divide between its products and others on the market, especially other smartphones.</em></p></blockquote>
<p>Mr. Berg continues:</p>
<blockquote><p><em> From the way carriers manage their networks to mobile content distribution, the iPhone is setting standards that will last long after other devices come along and even out the playing field.</em></p></blockquote>
<p>This is why I&#8217;ve been <a href="http://www.blumtnwerx.com/blog/2009/06/if-palm-sprint-marketinggenius/" title="Mobile Perspectives:&nbsp;  if (palm + sprint == marketingGenius)">so hard on Palm</a>.&nbsp;  They apparently did a <a href="http://www.engadget.com/2009/06/03/palm-pre-review/" title="engadget:  Palm Pre Review">good job with the Pre and webOS</a>, but they simply failed to understand the significance of the App Store and the iPhone development ecosystem.&nbsp;  I feel sorry for them, but they just don&#8217;t seem to appreciate the points that Mr. Berg makes in his <a href="http://www.wirelessweek.com/article.aspx?id=170452" title="Opinion: Apple Sets Lasting Standard in Wireless">article</a>.</p>
<p>I guess that it&#8217;s true: &#8220;The more things change, the more they stay the same.&#8221;&nbsp;  Apple continues to innovate and lead.&nbsp;  Others continue to follow.</p>
<p>&nbsp;<br />
&#8212;&#8212;&#8211;<br />
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.BluMtnWerx.com/blog/2009/06/magic-pixie-dust-in-the-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting Started</title>
		<link>http://www.BluMtnWerx.com/blog/2009/03/getting-started/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/03/getting-started/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 10:15:47 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Oolong]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=8</guid>
		<description><![CDATA[We're just getting started with iPhone application development.  Paul shares some experiences and resources that he's found over the first two weeks.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been roughly two weeks since we&#8217;ve seriously embarked on this iPhone development project.  Along with about a million others, it seems.  It reminds me a bit of the &#8216;49ers and the gold rush.  A recession, tales of AppStore wealth, and the desire to be part of a very &quot;cool&quot; transition in computing have lured many of us to leave what we know for a brave new frontier.</p>
<p>It&#8217;s definitely been a new frontier for me.  After years and years of large application development in the computer aided engineering fields on *NIX and Windows platforms, much is new:</p>
<ul>
<li>The Mac development platform</li>
<li>Objective-C</li>
<li>3D Graphics</li>
<li>Small, lightweight programs</li>
<li>Touch UI</li>
<li>A different kind of user</li>
</ul>
<p>My bookshelves are full of books that are not relevant.  My office has 4 Windows machines and 2 Sun Ultra-Sparc Solaris computers.  I obviously have a major transition to make.  But, I know how to develop quality software.</p>
<p>To bootstrap ourselves, Dean and I did a lot of up-front reading.  There are many helpful blogs out there for newbs like ourselves.  One we found particularly useful is by <a title="Craig Hockenberry's bootstrap post." href="http://furbo.org/2009/02/19/bootstrap" target="_blank" title="Craig Hockenberry's bootstrap post.">Craig Hockenberry over on furbo.org</a> .</p>
<h2>Step 1 &#8212; Sign up on the Apple iPhone developer site and start reading.</h2>
<p>This step was easy.  There is a wealth of information on the Apple Developer Connection web site.  I spent some serious time with the materials on the web site relevant to the Cocoa SDK, the iPhone software architecture, Objective-C, and XCode.  I&#8217;ve spent 20 years with C++ so Objective-C looks pretty weird, but I can certainly understand the motivation for some of the differences.  Apple has definitely built themselves an island with this one!  (Later I learned that I can use Objective-C++ and I now feel right at home.)</p>
<h2>Step 2 &#8212; Buy a Mac.</h2>
<p>After spending some serious time on eBay, I found a Buy It Now Macbook with 13&quot; display, 2GHz, and 1GB of RAM for $650 with shipping.  I&#8217;m used to buying cheap Windows laptops, so the cost of a Macbook was a bit shocking (I saw a Macbook Pro that had had Gatorade spilled in it go at auction for over $700!) but $650 was certainly acceptable.  When I received the Macbook, it was nearly pristine.  In fact, I am so happy with the quality and rapid service that I want to put in a plug for <a title="Link to Beta Macs web site." href="http://www.betamacs.com/" target="_blank" title="Link to Beta Macs web site.">Beta Macs</a> in Denver.  Check out their <a title="Beta Macs eBay Store" href="http://stores.ebay.com/Betamacs-Sales-Wholesale" target="_blank" title="Beta Macs eBay Store">eBay store</a> as well if you&#8217;re looking for a Macbook to get started with.</p>
<p>I read that for development at least 2GB of memory was advised, so I picked up 4GB of RAM from Tiger Direct for $50 along with a 250GB 2.5&quot; USB drive for extra storage and backups.</p>
<p>The Macbook was instantly loved at our house.  My 12 year old daughter now wants one, even though she has a Gateway dual-core X64 Windows laptop that she uses.  My 16 yr old son thinks it&#8217;s cool and likes Garage Band.  I like it, and I especially like having the Bash command-line and *NIX functionality at my fingertips without loading CygWin.  In fact, I&#8217;m totally in love with Mac OS-X for that reason.  Basing it on UNIX was brilliant.</p>
<h2>Step 3 &#8212; Download the iPhone SDK and watch videos.</h2>
<p>Downloading and installing the iPhone SDK was a breeze.  I also spent most of a day watching the iPhone tutorial videos on iTunes.  This is time well spent just to learn all the new terminology.</p>
<h2>Step 4 &#8212; More Research.</h2>
<p>One of the first applications I want to develop is a game where I&#8217;ll be employing some 3D graphics.  As I looked at OpenGL-ES and the rest of the SDK, it became apparent that the graphics SDK was pretty primitive (Cocoa has lots of the stuff you need for UI programming, but OpenGL is just a &#8216;C&#8217; API and definitely needs some OO stuff around it.)  Before I tore off and re-invented the wheel, I did some research to see what others have done.  Here&#8217;s what I found:</p>
<ul>
<li><a title="OpenGL C++ Toolkit web site." href="http://www.nigels.com/glt/" target="_blank" title="OpenGL C++ Toolkit web site.">OpenGL C++ Toolkit</a> &#8211; A C++ library and toolkit for OpenGL.  Probably couldn&#8217;t be used &quot;out of the box&quot; but could probably be ported without too much trouble (if it hasn&#8217;t happened already).</li>
<li><a title="Open Scene Graph web site." href="http://www.openscenegraph.org/projects/osg" target="_blank" title="Open Scene Graph web site.">Open Scene Graph</a> &#8211; An Open Source scene graph SDK for OpenGL.  Looks very powerful and, again, could probably be ported in whole or in part.  Significant overkill for the applications I&#8217;m currently imagining.</li>
<li><a title="Oolong web site." href="http://oolongengine.com/" target="_blank" title="Oolong web site.">Oolong iPhone Game Engine</a> &#8212; Now we&#8217;re talking.  A 3D graphics toolkit over OpenGL ES, based on the <a title="PowerVR SDK web site." href="http://www.imgtec.com/powervr/insider/powervr-sdk.asp" target="_blank" title="PowerVR SDK web site.">PowerVR SDK</a> , with the <a title="Bullet Physics web site." href="http://www.bulletphysics.com/Bullet/wordpress/" target="_blank" title="Bullet Physics web site.">Bullet</a> physics library integrated.  (Note that this effort is still pretty young, so there isn&#8217;t a lot of documentation with the kit, but it is usable.  Be sure to also download the PowerVR SDK for both the tools and documentation.)  The jury is out as to the performance of this beast on the device, but it is a great starting point.  I hope to contribute to the project over time.</li>
</ul>
<p>With Oolong, I think I&#8217;ve found the giant I want to stand on.  I&#8217;d much rather contribute to an infant effort than re-invent the wheel.</p>
<h2>Step 5 &#8212; Setup a web site.</h2>
<p>This obviously doesn&#8217;t get us any closer to having an iPhone app, but Dean and I felt it important to get a blog, web site, and source code management system setup as early as possible.  We&#8217;re both most familiar with CVS (I&#8217;ve used it for over 15 years) but decided to go with Subversion for it&#8217;s features.  I can setup a CVS repository on a server in about 5 minutes.  Setting up Subversion took me a long time.  It seems to be working well, however, and we&#8217;ll see how things go long term.  We can always fall back to CVS if we need to.  If you need pointers on setting up Subversion on a Plesk managed server, maybe I can help.  It wasn&#8217;t as hard as I made it!  The XCode integration looks pretty good, and I dowloaded a trial copy of the <a title="SmartSVN web site." href="http://www.syntevo.com/smartsvn/features.html" target="_blank" title="SmartSVN web site.">SmartSVN</a> client as well for it&#8217;s tag and branch features.</p>
<p>The web site is simple at this point.  We&#8217;ll be expanding it as we have applications to push and things to share.  This blog will be our primary means of communication.</p>
<h2>Step 6 &#8212; Start coding.</h2>
<p>Yeah!  Finally.  After some serious coding, I&#8217;ve decided I really like XCode.  I haven&#8217;t poked into everything yet, but I&#8217;m getting the hang of it and it&#8217;s working really well.  Most of the coding I&#8217;m doing right now is in C++ around OpenGL and Oolong.  Results are coming fast now, although I still have a whole lot to learn before I&#8217;ve got a complete application.</p>
<h2>Next Step &#8212; Acquire a device.</h2>
<p>Yep, haven&#8217;t done that yet.  Right now I&#8217;m running in the simulator which works pretty well but doesn&#8217;t give you the feel of the device at all, especially for accelerometer stuff.  Even the touch interactions are very different.  I&#8217;m particularly concerned about the performance of Oolong given all the floating point computations.  I should have a device (I&#8217;m starting with an iPod Touch) next weekend, and then I&#8217;ve got to pay my $99 and get the provisioning stuff together.</p>
<p>Lots to do, but I&#8217;m having a lot of fun!  Makes me feel young again.</p>
<p>paul</p>
]]></content:encoded>
			<wfw:commentRss>http://www.BluMtnWerx.com/blog/2009/03/getting-started/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
