iPhone Dev – The Competition
Friday, October 30th, 2009Excerpt: (Read the full post »)
The professional software engineers out there that have been wondering about developing iPhone Apps might want to consider the competitive environment.
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The professional software engineers out there that have been wondering about developing iPhone Apps might want to consider the competitive environment.
According to a recent survey by Retrevo, iPhone owners assess themselves as more “cool” than do Blackberry owners. Rating categories included these seemingly shallow criteria: Extrovert, Jock, Intellectual and Media Buff. iPhone owners ranked themselves as higher across the board. After dealing with the “community” for most of this year, I’m sure that they think that.
This is really easy to answer, but I keep seeing the question on various forums. I’ve needed to refer to the list several times recently for some UI work, and I got tired of searching for the list every time that I needed it, so…
Here’s a simple modification to SoundEngine that cures performance problems with looping effects having long preambles (or attack buffers.)
With iPhone OS 3.0 in the wild, we’ve been wondering how long we should continue to maintain compatibility with iPhone OS 2.x. For us, it really comes down to a resource issue. Fortunately, the latest reports seem to suggest that 3.0 adoption is happening very quickly, so we might not be in both worlds for long.
It seemed so simple at the time. I wanted to manifest a different behavior when dragging the player sprite in iPuck with two fingers, instead of just one finger. Not so fast, Skippy. The solution is buried in the documentation, but most of the touch code samples that I’ve seen don’t implement it.
With the upcoming 3.0 Version of iPhone OS, several methods have been deprecated. We’ll cover a technique for ensuring that you get clean compiles with both 2.x.y and 3.0.
I’ve been watching the ramp up to the launch of the Palm Pre with great interest, but I’m pretty puzzled by some of the recent developments and disclosures.
We all know that each UIView has its own origin, thus, internally, its own coordinate space. Except, that is, when you ask a view for its center.
I’ve seen both positive and negative comments regarding IB. Put me squarely in the fan camp. While the application has some odd issues, the benefits of being able to do your interface design on screen, using drag & drop, more than compensate for the challenges. In fact, there are pretty straightforward ways to overcome many of the limitations. We’ll talk about one “trick” in this post.