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TiltBallLite Finally Makes its Way onto the App Store

Monday, October 12th, 2009

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Our newest free app, TiltBallLite, uses on the accelerometer to control gameplay.  It’s fun, challenging and, of course, Scoreloop enabled.

After the Gold Rush, Reality Strikes Back

Wednesday, October 7th, 2009

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OK, so maybe this whole iPhone app development boondoggle was a REALLY bad idea, at least for independent devs.  Newsweek has a not so encouraging article on the business potential for us.  Read this before you decide to jump in.

iPuckLite v1.0.1 is on the App Store

Wednesday, October 7th, 2009

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An update to iPuckLite is available for download on the App Store.

iPuckLite is Finally Available on the App Store

Thursday, September 24th, 2009

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After an inexplicably long approval cycle, iPuckLite, the free “trial” version of iPuck is finally available for download on the App Store.

TiltBall Now on the App Store

Thursday, September 24th, 2009

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Our newest app, TiltBall, uses on the accelerometer to control gameplay. It’s fun, challenging and, of course, Scoreloop enabled.

iPhone App Marketing Series: Free for All

Saturday, September 19th, 2009

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I wondered what would happen if we temporarily set the price for one of our apps to US$0.00.  The results were almost stunning.  I guess that “Free” is the right price.  Of course, it’s not particularly profitable…

My New Favorite iTunes App Review

Tuesday, September 15th, 2009

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It’s reviews like this that highlight the many rewards of iPhone app development.  We sure don’t do it for the money.

Upgrades from Lite Version are #1 Driver of iPhone App Purchases

Friday, August 28th, 2009

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The July metrics report from AdMob includes some really interesting bits.  Even if you don’t completely trust their methodology, you should at least take a look at their results.

iPhone App Marketing Series: Promo Code Giveaways

Friday, July 17th, 2009

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An entire shadow system of app promo code giveaways seems to have evolved over the past several months.  I wondered if this might be a viable way to promote our apps, so I gave it a try.

iPhone App Marketing Series: When to End App Support for iPhone OS 2.x?

Friday, June 26th, 2009

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With iPhone OS 3.0 in the wild, we’ve been wondering how long we should continue to maintain compatibility with iPhone OS 2.x.  For us, it really comes down to a resource issue.  Fortunately, the latest reports seem to suggest that 3.0 adoption is happening very quickly, so we might not be in both worlds for long.