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Will Indie Game Devs Be Squeezed Out?

Friday, December 18th, 2009

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Fast Company is reporting that EA is about to launch some major games on the iPhone.  Is this the beginning of the end for indie developers?

“Staff Favorites” Scammed?

Wednesday, December 9th, 2009

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Apparently, the devious folks behind ColorMagic were able to fool the mechanism supporting Staff Favorites on the App Store.  Makes me wonder how the “Favorites” are actually selected.

Fast Company: Chinese iPhone Looks Poised to Fail

Thursday, November 5th, 2009

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Shame on me.  I didn’t realize that China Unicom would be setting up an independent app store that apparently doesn’t include current apps…

Mission NOT Accomplished

Tuesday, November 3rd, 2009

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Apparently, the iPhone launch in China generated only 5K new customers for China Unicom.  Ouch.

The iPhone Officially Invades the Middle Kingdom

Friday, October 30th, 2009

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At long last, the iPhone is officially available in China on China Unicom.  The key question is, “Will this boost app sales?”

iPhone Dev – The Competition

Friday, October 30th, 2009

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The professional software engineers out there that have been wondering about developing iPhone Apps might want to consider the competitive environment.

iPhone – All About the Cool

Thursday, October 29th, 2009

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According to a recent survey by Retrevo, iPhone owners assess themselves as more “cool” than do Blackberry owners.  Rating categories included these seemingly shallow criteria:  Extrovert, Jock, Intellectual and Media Buff.  iPhone owners ranked themselves as higher across the board.  After dealing with the “community” for most of this year, I’m sure that they think that.

Exit Strategies?

Tuesday, October 20th, 2009

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At the end of the last millennium, we yammered a lot about the “greater fool” theory.  Is it happening again?

iPuckLite v1.1 Enabled for Scoreloop

Saturday, October 17th, 2009

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iPuckLite v1.1 allows unlimited scoring during the 30 second game and it’s fully Scoreloop enabled.  This trial version of iPuck doesn’t play for quite as long, but it’s still exciting, and you’ll really have to get after it to score well in 30 seconds.

iPuck v1.3 Adds the Time Dimension

Thursday, October 15th, 2009

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iPuckv1.3 allows unlimited scoring during the 2 minute 30 second game.  This makes the game more exciting, and removes the ability to get high scores by simply guarding your own goal.  You’ll now have to play aggressively to get the highest score before the game clock runs down.