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Exit Strategies?

Tuesday, October 20th, 2009

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At the end of the last millennium, we yammered a lot about the “greater fool” theory.  Is it happening again?

iCombat and the App Approval Death Panel

Tuesday, October 20th, 2009

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I had a similar experience with TiltBallLite.  It took me 3 tries to get it past Apple’s approval death panel.

iPuckLite v1.1 Enabled for Scoreloop

Saturday, October 17th, 2009

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iPuckLite v1.1 allows unlimited scoring during the 30 second game and it’s fully Scoreloop enabled.  This trial version of iPuck doesn’t play for quite as long, but it’s still exciting, and you’ll really have to get after it to score well in 30 seconds.

iPuck v1.3 Adds the Time Dimension

Thursday, October 15th, 2009

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iPuckv1.3 allows unlimited scoring during the 2 minute 30 second game.  This makes the game more exciting, and removes the ability to get high scores by simply guarding your own goal.  You’ll now have to play aggressively to get the highest score before the game clock runs down.

TiltBallLite Finally Makes its Way onto the App Store

Monday, October 12th, 2009

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Our newest free app, TiltBallLite, uses on the accelerometer to control gameplay.  It’s fun, challenging and, of course, Scoreloop enabled.

After the Gold Rush, Reality Strikes Back

Wednesday, October 7th, 2009

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OK, so maybe this whole iPhone app development boondoggle was a REALLY bad idea, at least for independent devs.  Newsweek has a not so encouraging article on the business potential for us.  Read this before you decide to jump in.

iPuckLite v1.0.1 is on the App Store

Wednesday, October 7th, 2009

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An update to iPuckLite is available for download on the App Store.

App Store Approval Team On Steroids? (Kidding)

Friday, October 2nd, 2009

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After nearly two months of drought, the floodgates at the App Store recently opened.  We’ve had five (5) apps approved in the past several days.

RingDanceLite v1.0, Complete with Crass Logo, on the App Store

Tuesday, September 29th, 2009

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Apologies in advance to our more aesthetically sensitive users who were offended by the appearance of the BluMtnWerx logo in RingDance’s main view.  The free app sounds the same, and when your screen times out, it even looks the same.

RingDance v1.1, Sans Crass Logo, Now Available on the App Store

Friday, September 25th, 2009

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Some of our more aesthetically sensitive users reported that they were offended by the inclusion of the BluMtnWerx logo in RingDance’s main view.  Since I never want to run afoul of the higher minded types, I removed the logo from the paid version of RingDance.