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Apple Yields to Rogue Amoeba

Tuesday, November 24th, 2009

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Congratulations to the team at Rogue Amoeba!  They raised enough of a stink that Apple called them, and actually reversed a previously issued rejection.

Automating Rejections

Tuesday, November 17th, 2009

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It’s about time.  Apparently, they’re finally automating scans of submitted apps for any calls to private API’s.  This (the automation) is a good thing.

Apple Owns the App Store and Makes the Rules

Friday, November 13th, 2009

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I’ve been following the back & forth between @mikeash and @jeff_lamarche over Rogue Amoeba’s decision to bail on iPhone app development.  As with many such things, it’s worth considering the implications for the rest of us.

Fast Company: Chinese iPhone Looks Poised to Fail

Thursday, November 5th, 2009

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Shame on me.  I didn’t realize that China Unicom would be setting up an independent app store that apparently doesn’t include current apps…

TiltBallLite v1.0.1 Gets Its Own Scoreloop Leaderboard

Wednesday, October 21st, 2009

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TiltBallLite, our accelerometer controlled app, now has its own Scoreloop board.  You’ll be competing directly with other TiltBallLite players.

Exit Strategies?

Tuesday, October 20th, 2009

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At the end of the last millennium, we yammered a lot about the “greater fool” theory.  Is it happening again?

iCombat and the App Approval Death Panel

Tuesday, October 20th, 2009

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I had a similar experience with TiltBallLite.  It took me 3 tries to get it past Apple’s approval death panel.

iPuckLite v1.1 Enabled for Scoreloop

Saturday, October 17th, 2009

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iPuckLite v1.1 allows unlimited scoring during the 30 second game and it’s fully Scoreloop enabled.  This trial version of iPuck doesn’t play for quite as long, but it’s still exciting, and you’ll really have to get after it to score well in 30 seconds.

iPuck v1.3 Adds the Time Dimension

Thursday, October 15th, 2009

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iPuckv1.3 allows unlimited scoring during the 2 minute 30 second game.  This makes the game more exciting, and removes the ability to get high scores by simply guarding your own goal.  You’ll now have to play aggressively to get the highest score before the game clock runs down.

TiltBallLite Finally Makes its Way onto the App Store

Monday, October 12th, 2009

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Our newest free app, TiltBallLite, uses on the accelerometer to control gameplay.  It’s fun, challenging and, of course, Scoreloop enabled.