Apple Yields to Rogue Amoeba
Tuesday, November 24th, 2009Excerpt: (Read the full post »)
Congratulations to the team at Rogue Amoeba! They raised enough of a stink that Apple called them, and actually reversed a previously issued rejection.
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Congratulations to the team at Rogue Amoeba! They raised enough of a stink that Apple called them, and actually reversed a previously issued rejection.
It’s about time. Apparently, they’re finally automating scans of submitted apps for any calls to private API’s. This (the automation) is a good thing.
I’ve been following the back & forth between @mikeash and @jeff_lamarche over Rogue Amoeba’s decision to bail on iPhone app development. As with many such things, it’s worth considering the implications for the rest of us.
Shame on me. I didn’t realize that China Unicom would be setting up an independent app store that apparently doesn’t include current apps…
TiltBallLite, our accelerometer controlled app, now has its own Scoreloop board. You’ll be competing directly with other TiltBallLite players.
At the end of the last millennium, we yammered a lot about the “greater fool” theory. Is it happening again?
I had a similar experience with TiltBallLite. It took me 3 tries to get it past Apple’s approval death panel.
iPuckLite v1.1 allows unlimited scoring during the 30 second game and it’s fully Scoreloop enabled. This trial version of iPuck doesn’t play for quite as long, but it’s still exciting, and you’ll really have to get after it to score well in 30 seconds.
iPuckv1.3 allows unlimited scoring during the 2 minute 30 second game. This makes the game more exciting, and removes the ability to get high scores by simply guarding your own goal. You’ll now have to play aggressively to get the highest score before the game clock runs down.
Our newest free app, TiltBallLite, uses on the accelerometer to control gameplay. It’s fun, challenging and, of course, Scoreloop enabled.