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	<title>Mobile Perspectives &#187; App Approval</title>
	<atom:link href="http://www.BluMtnWerx.com/blog/tag/app-approval/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.BluMtnWerx.com/blog</link>
	<description>Computing at the Edge!</description>
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		<title>Alphabet Morpher Lite Now on the App Store!</title>
		<link>http://www.BluMtnWerx.com/blog/2010/07/alphabet-morpher-lite-now-on-the-app-store/</link>
		<comments>http://www.BluMtnWerx.com/blog/2010/07/alphabet-morpher-lite-now-on-the-app-store/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 23:43:57 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Alphabet Morpher]]></category>
		<category><![CDATA[Alphabet Morpher Lite]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Store]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=970</guid>
		<description><![CDATA[Alphabet Morpher Lite, another fun iPhone&#8482; / iPod touch&#8482; app that introduces the alphabet to preschoolers, is now available on the App Store.]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/app/alphabet-morpher-lite/id383027943?mt=8" title="Alphabet Morpher Lite on the App Store"><img style="float: left; margin: 1.0em; width: 104px;" src="http://www.blumtnwerx.com/images/AlphaMLtThumbF.png" alt="Alphabet Morpher Lite Thumbnail Screen Shot"/></a>There&#8217;s happiness in the Blue Mountains today with the arrival of <a href="http://www.blumtnwerx.com/AlphaMorph.html" title="Alphabet Morpher Lite App Page"><strong><span style="color:#0505D0">Alphabet Morpher Lite</span></strong></a>, another <a href="http://itunes.apple.com/us/app/alphabet-morpher-lite/id383027943?mt=8" title="Alphabet Morpher Lite on the App Store"><img style="float: right; margin: 1.0em; width: 57px;" src="http://www.blumtnwerx.com/images/AlphaMorphLite57x.png" alt="Alphabet Morpher Lite App Store Icon"/></a> fun iPhone&trade; / iPod touch&trade; app that introduces the alphabet to preschoolers.&nbsp;  <a href="http://www.blumtnwerx.com/AlphaMorph.html" title="Alphabet Morpher Lite App Page"><strong><span style="color:#0505D0">Alphabet Morpher Lite</span></strong></a> is now <a href="http://itunes.apple.com/us/app/alphabet-morpher-lite/id383027943?mt=8" title="Alphabet Morpher Lite on the App Store">available on the App Store</a>.</p>
<p>Each colorful upper case alphabet letter from <strong>A</strong> to <strong>F</strong> smoothly morphs into its lowercase counterpart, creating a strong visual association for a child learning the alphabet.</p>
<p><span style="color:#0505D0"><strong>Alphabet Morpher Lite</strong></span> is the free &#8220;trial&#8221; version of our popular <a href="http://itunes.apple.com/us/app/alphabet-morpher/id381854957?mt=8" title="Alphabet Morpher on the App Store">Alphabet Morpher</a> app.&nbsp;  The &#8220;lite&#8221; version also features Autoplay and a gives a good preview of the teaching and entertainment capabilities of the full <a href="http://itunes.apple.com/us/app/alphabet-morpher/id381854957?mt=8" title="Alphabet Morpher on the App Store">version</a>.  </p>
<p>&nbsp;  </p>
<p><a href="http://itunes.apple.com/us/app/alphabet-morpher-lite/id383027943?mt=8" title="Alphabet Morpher Lite on the App Store"><img style="margin: 2.0em; width: 512px;" src="http://www.blumtnwerx.com/images/AlphaMorphLite512x.png" alt="Alphabet Morpher Lite app icon"/></a></p>
<p>&nbsp;  </p>
<hr .../>
<p>Technorati Tags: <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/Alphabet+Morpher+Lite" rel="tag">Alphabet Morpher Lite</a>, <a href="http://technorati.com/tag/Alphabet+Morpher" rel="tag">Alphabet Morpher</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Press Release Announcing Alphabet Morpher v1.0</title>
		<link>http://www.BluMtnWerx.com/blog/2010/07/press-release-announcing-alphabet-morpher-v1-0/</link>
		<comments>http://www.BluMtnWerx.com/blog/2010/07/press-release-announcing-alphabet-morpher-v1-0/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 20:16:35 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Marketing]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apps]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=953</guid>
		<description><![CDATA[We did a press release announcing the availability of Alphabet Morpher v1.0.&#160;  Here's the content:]]></description>
			<content:encoded><![CDATA[<p>Our <a href="http://www.pr.com/press-release/251230" target="_blank">press release covering Alphabet Morpher</a> went live this morning.&nbsp;   Since I&#8217;m a big believer in recycling content, it makes liberal use of the <a href="http://www.blumtnwerx.com/blog/2010/07/alphabet-morpher-an-engaging-educational-app/" title="Mobile Perspectives:  Alphabet Morpher on the App Store">original blog post</a>.&nbsp;  Anyway, here&#8217;s the text:</p>
<blockquote><p><span STYLE="font-family:Times;">FOR IMMEDIATE RELEASE</span></p>
<p><span STYLE="font-family:Times;"><strong>Alphabet Morpher, a new Education / Entertainment App from BluMtnWerx, Now Available on Apple&#8217;s App Store</strong></span></p>
<p><span STYLE="font-family:Times;"><em>Alphabet Morpher, an innovative tool for teaching the alphabet to preschoolers, is available for immediate download on Apple&#8217;s App Store.</em></span></p>
<p><span STYLE="font-family:Times;">Los Altos, CA &mdash; July 24, 2010 &#8212; BluMtnWerx, a developer of leading edge applications for mobile devices is pleased to announce that Alphabet Morpher, its first education/entertainment app, is now available for download from the App Store.</span></p>
<p><span STYLE="font-family:Times;">Alphabet Morpher is an innovative and extremely engaging iPhone™ / iPod touch™ app that teaches the alphabet while entertaining the preschool set.&nbsp;  Each colorful upper case alphabet letter from &#8220;A&#8221; to &#8220;Z&#8221; smoothly morphs into its lowercase counterpart, creating a strong visual association for a child learning the alphabet.&nbsp;  Familiarity with the letters is reinforced by an accompanying song and memorable image for each character.</span></p>
<p><span STYLE="font-family:Times;">&#8220;While we’d never want one of our apps to be characterized as &#8216;cute,&#8217; Alphabet Morpher comes pretty close,&#8221; says Dean Stevens, founder of BluMtnWerx.&nbsp;  Mr. Stevens continues, &#8220;Autoplay mode allows you to entertain little learners for hours with minimal interaction, while the interactive mode really helps develop letter recognition and familiarity.&nbsp;  This is a powerful teaching tool targeted directly at those impressionable young minds.&nbsp;  It’s fun, it’s engaging, and it might even be (at least a tiny bit) good for the little folks.&#8221;</span></p>
<p><span STYLE="font-family:Times;">Alphabet Morpher is available on Apple&#8217;s iTunes App Store at:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://itunes.com/app/alphabetmorpher" title="Alphabet Morpher on the App Store">http://itunes.com/app/alphabetmorpher</a></span></p>
<p><span STYLE="font-family:Times;">The Alphabet Morpher web page is:<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="http://www.blumtnwerx.com/AlphaMorph.html" title="Alphabet Morpher page">http://www.blumtnwerx.com/AlphaMorph.html</a></span></p>
<p><span STYLE="font-family:Times;">About BluMtnWerx:</span></p>
<p><span STYLE="font-family:Times;">We believe that the nexus of interaction with computing is moving to the very edge of the network.&nbsp;  With this in mind, we assembled an elite team of engineers to develop applications at the edge.&nbsp;  We build software to bring the universe to you, wherever you are and whenever you want to connect.</span></p>
<p><span STYLE="font-family:Times;">We currently have a number of applications available on the Apple App Store, and several more in the pipeline.</span></p>
<p><span STYLE="font-family:Times;">For further information on BluMtnWerx, please visit our website.  For direct inquires, please contact:</span></p>
<p><span STYLE="font-family:Times;">Dean Stevens, Founder<br />
BluMtnWerx<br />
408-461-9913</span></p>
<p><span STYLE="font-family:Times;">dean (at) blumtnwerx.com<br />
<a href="http://www.blumtnwerx.com" title="BluMtnWerx site">http://www.blumtnwerx.com</a><br />
<a href="http://www.blumtnwerx.com/blog" title="Mobile Perspectives Blog">http://www.blumtnwerx.com/blog</a><br />
</span></p></blockquote>
<p>&nbsp;  </p>
<hr .../>
<p>Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/Alphabet+Morpher" rel="tag">Alphabet Morpher</a></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8220;Staff Favorites&#8221; Scammed?</title>
		<link>http://www.BluMtnWerx.com/blog/2009/12/staff-favorites-scammed/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/12/staff-favorites-scammed/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 04:39:33 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone App Marketing]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=798</guid>
		<description><![CDATA[Apparently, the devious folks behind ColorMagic were able to fool the mechanism supporting Staff Favorites on the App Store.&#160;  Makes me wonder how the "Favorites" are actually selected.]]></description>
			<content:encoded><![CDATA[<p>According to numerous stories (like this <a href="http://www.wired.com/gadgetlab/2009/12/apple-expels-1000-apps-from-store-after-developer-scam/" title="Wired:  Apple Expels 1,000 Apps From Store After Developer Scam" target="_blank">one</a>) circulating the past few days, the enterprising people at Molinker have been gaming the App review system.&nbsp;  Apparently, they handed out promo codes to get 5-star reviews.</p>
<p>The <a href="http://www.wired.com/" title="Wired home" target="_blank">Wired</a> story linked to above has the money quote:</p>
<blockquote><p><em><span style="color:#0505D0">&#8220;This scam was so effective that the applications regularly rose to the tops of charts. One, called ColorMagic, even made it into the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewRoom?fcId=328869748&#038;genreIdString=36&#038;mediaTypeString=Mobile+Software+Applications" title="App Store Staff Favorites" target="_blank">Staff Favorites section</a> of the store (which brings some doubt as to whether these are actually staff picks at all).&#8221;</span></em></p></blockquote>
<p>It does indeed make me wonder how they go about identifying their &#8220;favorites.&#8221;</p>
<p>The cynic in me can&#8217;t help noticing that Molinker produced 1 app for every <a href="http://www.blumtnwerx.com/blog/2009/11/mission-not-accomplished/" title="Mobile Perspectives:  Mission NOT Accomplished" target="_blank">5 units of the iPhone sold during the launch with China Unicom</a> (we&#8217;re told that Apple yanked <strong><em>1000</em></strong> of Molinker&#8217;s apps).&nbsp;  Oh well, 1% fewer apps are out there competing for attention.</p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/app+approval" rel="tag">App Approval</a>, <a href="http://technorati.com/tag/app+store" rel="tag">App Store</a>, <a href="http://technorati.com/tag/Molinker" rel="tag">Molinker</a></p>
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		<item>
		<title>Apple Yields to Rogue Amoeba</title>
		<link>http://www.BluMtnWerx.com/blog/2009/11/apple-yields-to-rogue-amoeba/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/11/apple-yields-to-rogue-amoeba/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 21:02:07 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Store]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=791</guid>
		<description><![CDATA[Congratulations to the team at Rogue Amoeba!&#160;  They raised enough of a stink that Apple called them, and actually reversed a previously issued rejection.]]></description>
			<content:encoded><![CDATA[<p>Their <a href="http://www.rogueamoeba.com/utm/2009/11/23/airfoil-speakers-touch-1-0-2-is-now-available/" title="under the microscope:  Airfoil Speakers Touch 1.0.2 Is Now Available" target="_blank">post</a> speaks for itself.&nbsp;  The folks over at <a href="http://www.rogueamoeba.com" title="Rogue Amoeba Software home" target="_blank">Rogue Amoeba</a> actually forced Apple to back down.&nbsp;  For the rest of us toiling away in the trenches, however, pay close attention to this particular point:<a href="http://www.rogueamoeba.com/utm/2009/11/23/airfoil-speakers-touch-1-0-2-is-now-available/" title="Amoeba Going Rogue" target="_blank"><img style="vertical-align:middle; float: right; margin: 2.0em; width: 200px;" src="http://www.rogueamoeba.com/global/images/simplebits/ammo.png" alt="Rogue Amoeba Mascot" title="Amoeba Going Rogue"/></a></p>
<blockquote><p><em><span style="color:#0505D0"><strong>Q:</strong>&nbsp;  Why did Apple change their minds?</span></p>
<p><span style="color:#0505D0"><strong>A:</strong>&nbsp;  Again, only Apple can tell you their exact reasons. In our conversation with them, they indicated that our blog post, linked across the web and seen by tens of thousands of readers, was a force for change here. As for other problems that don’t generate this much exposure and backlash? They may be less likely to be fixed, and that’s unfortunate.</span></em></p></blockquote>
<p>I&#8217;m truly happy for Rogue Amoeba (previous <a href="http://www.blumtnwerx.com/blog/2009/11/apple-owns-the-app-store-and-makes-the-rules/" title="Mobile Perspectives:  Apple Owns the App Store and Makes the Rules" target="_blank">slightly critical post</a> notwithstanding), but I absolutely don&#8217;t believe that this indicates that Apple will go any easier on the rest of us.&nbsp;  These guys just made enough noise to force Apple to blink.&nbsp;  Most of us probably can&#8217;t accomplish that.</p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/app+approval" rel="tag">App Approval</a>, <a href="http://technorati.com/tag/Rogue+Amoeba" rel="tag">Rogue Amoeba</a></p>
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		<item>
		<title>Automating Rejections</title>
		<link>http://www.BluMtnWerx.com/blog/2009/11/automating-rejections/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/11/automating-rejections/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 06:07:10 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Store]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=783</guid>
		<description><![CDATA[It's about time.&#160;  Apparently, they're finally automating scans of submitted apps for any calls to private API's.&#160;  This (the automation) is a good thing.]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been a flurry of discussion regarding some new automation in the app approval process.&nbsp;  According to a <a href="http://theappleblog.com/2009/11/17/apples-app-store-approval-process-now-includes-an-automated-layer/" title="theAppleBlog:  Apple’s App Store Approval Process Now Includes an Automated Layer" target="_blank">post</a> on <a href="http://theappleblog.com" title="theAppleBlog home" target="_blank">theAppleBlog</a>, Apple is now running an automated check for calls to the private API&#8217;s.</p>
<blockquote><p><em><span style="color:#0505D0">&#8220;Presumably, such a check would be run at the beginning of the review process&#8221;</span></em></p></blockquote>
<p>Any steps in the process that they can automate sound good to me.&nbsp;  I just wish that they would run this check in conjunction with submission (as they do for proper app signing).&nbsp;  Personally, I&#8217;d be thrilled if the whole process could be automated.&nbsp;  Unfortunately, software probably isn&#8217;t that great at finding objectionable content and <a href="http://www.blumtnwerx.com/blog/2009/11/apple-owns-the-app-store-and-makes-the-rules/" title="Mobile Perspectives:  Apple Owns the App Store and Makes the Rules" target="_blank">trademark infringements</a>.&nbsp;  At least this is a step in the right direction&hellip;</p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/app+approval" rel="tag">app approval</a>, <a href="http://technorati.com/tag/App+Store" rel="tag">App Store</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apple Owns the App Store and Makes the Rules</title>
		<link>http://www.BluMtnWerx.com/blog/2009/11/apple-owns-the-app-store-and-makes-the-rules/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/11/apple-owns-the-app-store-and-makes-the-rules/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 01:27:38 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Store]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=705</guid>
		<description><![CDATA[I've been following the back &#38; forth between @mikeash and @jeff_lamarche over Rogue Amoeba's decision to bail on iPhone app development.&#160;  As with many such things, it's worth considering the implications for the rest of us.]]></description>
			<content:encoded><![CDATA[<div id="attachment_715" class="wp-caption alignright" style="width: 212px"><a href="http://itunes.apple.com/us/app/airfoil-speakers-touch/id311357351?mt=8" title="Airfoil Speakers Touch on the App Store" target="_blank"><img src="http://www.BluMtnWerx.com/blog/wp-content/AirfoilScreen-202x300.png" alt="Airfoil Speakers Touch Screenshot" title="Airfoil Speakers Touch" width="202" height="300" class="size-medium wp-image-715" /></a><p class="wp-caption-text">Airfoil Speakers Touch</p></div>Here we go again.&nbsp;  These stories just won&#8217;t stop&hellip;</p>
<p>I sighed when I read about <a href="http://www.rogueamoeba.com" title="Rogue Amoeba home" target="_blank">Rogue Amoeba</a>&#8217;s recent <a href="http://www.rogueamoeba.com/utm/2009/11/13/airfoil-speakers-touch-1-0-1-finally-ships/" title="Under the Microscope:  Airfoil Speakers Touch 1.0.1 Finally Ships" target="_blank">decision</a> to place their iPhone development efforts on the far back burner.&nbsp;  Normally, I would have just written the story off as yet another developer in a (perhaps justified) snit.  Then, I read <a href="http://www.blogger.com/profile/01594901246790283587" title="Jeff LaMarche Profile" target="_blank">Jeff LaMarche</a>&#8217;s carefully written, and forcefully argued, <a href="http://iphonedevelopment.blogspot.com/2009/11/rogue-amoeba.html" title="iPhone Development:  Rogue Amoeba" target="_blank">defense</a> of Apple&#8217;s actions in this situation.&nbsp;  My crude summary of Mr. LaMarche&#8217;s response is, &#8220;The rules were clear.&nbsp;  You broke them.&nbsp;  Stop whining.&#8221;</p>
<p>Then it got good.&nbsp;  <a href="http://www.mikeash.com/" title="mikeash.com: just this guy, you know?" target="_blank">Mike Ash</a> (<a href="http://twitter.com/mikeash" title="Mike Ash on Twitter" target="_blank">@mikeash</a>), an <a href="http://www.rogueamoeba.com/company/staff.php" title="Rogue Amoeba Staff" target="_blank">engineer at Rogue Amoeba</a>, tweeted his, less than pleased, response to Mr. LaMarche&#8217;s (<a href="http://twitter.com/jeff_lamarche" title="Jeff LaMarche on Twitter" target="_blank">@jeff_lamarche</a>) post.&nbsp;  Through the 140 character at-a-shot dialog, Mr. Ash seems to assert that the images in question were served up from their desktop app, and pushed onto the phone.&nbsp;  The images are available to programs on the desktop and are permissible in desktop apps.&nbsp;  Thus, Mr. Ash argues that the iPhone app is just displaying an image, not unlike a browser.&nbsp;  Good point.</p>
<p align="right"><em>Does the computer on their iTunes Connect screenshot look suspiciously like an iMac?</em></p>
<p><div id="attachment_712" class="wp-caption aligncenter" style="width: 512px"><a href="http://twitter.com/mikeash" title="Mike Ash on Twitter" target="_blank"><img src="http://www.BluMtnWerx.com/blog/wp-content/MikeTweet.png" alt="Mike Ash Explains the Image Issue in Airfoil Speakers Touch" title="Mike Ash Tweets" width="502" height="131" class="size-full wp-image-712" /></a><p class="wp-caption-text">Mike Ash Explains the Image Issue in Airfoil Speakers Touch</p></div>
<p>Here&#8217;s the bottom line for me.&nbsp;  It doesn&#8217;t matter what seems &#8220;right.&#8221;&nbsp;  It doesn&#8217;t matter what seems &#8220;fair.&#8221;&nbsp;  Apple has made it exceedingly clear through its actions that it owns the App Store.&nbsp;  It makes all of the rules and interprets / enforces them as it sees fit.&nbsp;  If developers don&#8217;t like it, they can follow Rogue Amoeba and the <a href="http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/" title="TechCrunch:  Facebook iPhone Dev Quits Project Over Apple Tyranny" target="_blank">Facebook App guy</a> out the door.&nbsp;  Apple has more than 100K apps in the store and they clearly don&#8217;t care about any specific individual developer (unless the individual can raise a big enough ripple, like <a href="http://www.macworld.com/article/143677/2009/11/iphone_superguide_iphone.html" title="Mac World:  iPhone Superguide comes to the App Store... eventually" target="_blank">Jason Snell at Macworld</a>).&nbsp;  As they say, &#8220;There are a thousand other developers who will gladly take your place&hellip;&#8221;</p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/app+approval" rel="tag">App Approval</a>, <a href="http://technorati.com/tag/Rogue+Amoeba" rel="tag">Rogue Amoeba</a></p>
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		<title>TiltBallLite v1.0.1 Gets Its Own Scoreloop Leaderboard</title>
		<link>http://www.BluMtnWerx.com/blog/2009/10/tiltballlite-v1-0-1-gets-its-own-scoreloop-leaderboard/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/10/tiltballlite-v1-0-1-gets-its-own-scoreloop-leaderboard/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 22:21:35 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Marketing]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[TiltBall]]></category>
		<category><![CDATA[TiltBallLite]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=540</guid>
		<description><![CDATA[TiltBallLite, our accelerometer controlled app, now has its own Scoreloop board.&#160;  You'll be competing directly with other TiltBallLite players.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page"><strong><span style="color:#0505D0">TiltBallLite</span></strong></a>, the free trial version of <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329929304&#038;mt=8" title="TiltBall on the App Store">TiltBall</a>, is a quick twitch arcade-style game that&#8217;s easy to grasp, yet physically challenging.</p>
<p>As a result of our continuing efforts to enhance the experience, v1.0.1 now has its own <a href="http://www.blumtnwerx.com/TiltBall.html#Scoreloop" title="Why we Love Scoreloop">Scoreloop</a> leaderboard.&nbsp;  This app highlights the unique user interaction model of the<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><img style="float: left; margin: 1.5em; width: 150px;" src="http://www.blumtnwerx.com/images/AppStoreBadge150.png" alt="App Store Badge"/></a> iPhone&#0153; / iPod touch&#0153; platform &mdash; the accelerometer is your only control.&nbsp;  Tilting the device moves your ball so that you can<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><img style="float: right; margin: 1.0em; width: 50px;" src="http://www.blumtnwerx.com/images/TiltBallIcon57x.png" alt="TiltBallLite App Store Icon"/></a> guard your net, while trying to knock the other ball past the smart defender and into the opponent&#8217;s net.&nbsp;  The more you tilt, the faster your ball will move.&nbsp;  You have to be quick to score the highest possible number of points in thirty seconds, but now you&#8217;ll only be playing against others with the same time limitation.&nbsp;  <a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page"><strong><span style="color:#0505D0">TiltBallLite</span></strong></a> is more physically challenging than some of our other <a href="http://www.blumtnwerx.com/BMWApps.html" title="BluMtnWerx Apps Page">apps</a>, but that&#8217;s part of the fun!</p>
<p><a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page">TiltBallLite</a> fully supports the <a href="http://www.scoreloop.com" title="Scoreloop Game Network homepage">Scoreloop</a> game network.&nbsp;  This means that you can play<a href="http://www.scoreloop.com" title="Scoreloop Game Network" target="_blank"><img style="vertical-align:middle; float: right; margin: 0.6em; width: 110px;" src="http://www.blumtnwerx.com/images/SLLogo.png" alt="Powered by Scoreloop Logo" title="Scoreloop Game Network"/></a> as part of a global community!&nbsp;  The competition and sense of community fostered by Scoreloop truly enhances the TiltBallLite experience.&nbsp;  Being able to compare scores, challenge other players and participate in the Scoreloop community make playing TiltBallLite even more compelling.&nbsp;  It&#8217;s hard to overstate the additional challenge and excitement that Scoreloop brings to our game.&nbsp;  When I&#8217;m trying to win a challenge, or get to the top of the high scores list, it really takes me to a whole new level!</p>
<p>Let&#8217;s see how many goals <span style="color:#F62817"><strong><em>you</em></strong></span> can score with TiltBallLite v1.0.1!&nbsp;  <span style="color:#F62817"><em>As of this morning, &#8220;<strong>lawa</strong>&#8221; had scored <strong>9</strong> goals &mdash; very impressive!</em></span></p>
<p>&nbsp;<br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store"><img style="margin: 0.4em; width: 512px;" src="http://www.blumtnwerx.com/images/TiltBallIcon512x.png" alt="TiltBallLite app icon"/></a></p>
<p>&nbsp;  </p>
<hr .../>
<p>Technorati Tags: <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/TiltBall" rel="tag">TiltBall</a>, <a href="http://technorati.com/tag/TiltBallLite" rel="tag">TiltBallLite</a>, <a href="http://technorati.com/tag/iPuck" rel="tag">iPuck</a>, <a href="http://technorati.com/tag/iPunt" rel="tag">iPunt</a>, <a href="http://technorati.com/tag/RingDance" rel="tag">RingDance</a>, <a href="http://technorati.com/tag/Scoreloop" rel="tag">Scoreloop</a></p>
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		<title>iCombat and the App Approval Death Panel</title>
		<link>http://www.BluMtnWerx.com/blog/2009/10/icombat-and-the-app-approval-death-panel/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/10/icombat-and-the-app-approval-death-panel/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 20:44:27 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Observations]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Marketing]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iCombat]]></category>
		<category><![CDATA[TiltBall]]></category>
		<category><![CDATA[TiltBallLite]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=523</guid>
		<description><![CDATA[I had a similar experience with TiltBallLite.&#160;  It took me 3 tries to get it past Apple's approval death panel.]]></description>
			<content:encoded><![CDATA[<p>The fellow over at <a href="http://www.icombatgame.com/" title="iCombat:  Lessons of 1st Time Game Developers" target="_blank">iCombat</a> just posted a <a href="http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/" title="iCombat:  A Story of Why Devs Should Think Twice about Developing for the iPhone" target="_blank">tale of woe</a> regarding his recent adventures with the app store.&nbsp;  I feel his <a href="http://www.blumtnwerx.com/blog/2009/08/through-the-looking-glass-and-into-the-iphone-app-store/" title="Mobile Perspectives:  Through the Looking Glass and into the iPhone App Store">pain:</a>.</p>
<blockquote><p><em><span style="color:#0505D0">What is so frustrating about this latest round of trivial rejections is that the app review “feedback” seems to always come on day 14 (at the earliest), and happens serially.&nbsp;  To give you an idea, we first submitted iCombat Lite update 1.1 on September 8th, 41 days ago!&nbsp;  After being rejected for an issue Apple reported with the code on September 22nd, and spending several days working on replicating the bug (which we never even managed to), we resubmitted the exact same keywords and code on September 28th.</span></p>
<p><span style="color:#0505D0">On October 12th (14 days later) we received notice that the entire update would need to be resubmitted because of the “wii tank” keyword.&nbsp;  Had anything changed from the approved iCombat Paid version or the previously rejected lite version?&nbsp;  Nothing at all…and so we deleted the words, resubmitted and for the third time started another 14 day approval cycle.&nbsp;  All in all, if we are lucky we expect the iCombat Lite update to be approved on October 26th, just 48 days to get to market (42 if we subtract the days we took to work on the first rejection).</span></em></p></blockquote>
<p>Fortunately, Apple hasn&#8217;t found any real &#8220;issues&#8221; with our code (they uncovered one case &mdash; in our very first app &mdash; where I followed instructions that we found on the <a href="http://www.oolongengine.com/" title="Oolong web page" target="_blank">Oolong</a> site and linked to a &#8220;private&#8221; framework, even though we weren&#8217;t calling into it directly).&nbsp;  However<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329929304&#038;mt=8" title="TiltBall on the App Store"><img style="float: right; margin: 1.0em; width: 50px;" src="http://www.blumtnwerx.com/images/TiltBallIcon57x.png" alt="TiltBallLite App Store Icon"/></a>, they did bust me for using the word &#8220;trial&#8221; &mdash; as in &#8220;free trial version of TiltBall&#8221; &mdash; in the description for <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329942220&#038;mt=8" title="TiltBallLite on the App Store">TiltBallLite</a> v1.0.&nbsp;  In my rush to edit the description, I failed to notice that I had also included &#8220;trial&#8221; in the keywords list.&nbsp;  Sure enough, another rejection.&nbsp;  Initial submission to final approval for <a href="http://www.blumtnwerx.com/TiltBall.html" title="TiltBallLite App Page">TiltBallLite</a> v1.0 was <a href="http://www.blumtnwerx.com/blog/2009/10/app-store-approval-team-on-steroids-kidding/" title="Mobile Perspectives:  App Store Approval Team On Steroids?">40 days</a>.&nbsp;  As the iCombat post asserts, uncertainties like this make it almost impossible to have any sort of plan for product introduction.&nbsp;  You have to just throw things out there, and hope&hellip;</p>
<p>The <a href="http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/" title="iCombat:  A Story of Why Devs Should Think Twice about Developing for the iPhone" target="_blank">post</a> continues.</p>
<blockquote><p><em><span style="color:#0505D0">Ignoring how illogical this last keyword rejection has been, the real damage of the current app approval process is that it has created a slow and arbitrary development environment that does nothing but discourage indie developers.&nbsp;  The biggest issues with this setup are:</span></p>
<p></em>[&hellip;] <a href="http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/" title="iCombat:  A Story of Why Devs Should Think Twice about Developing for the iPhone" target="_blank">lists several issues</a> [&hellip;]<em></p>
<p><span style="color:#0505D0">All of these factors serve to undermine developer confidence, reduce the quality of apps in the store, and ultimately choke app development activity.&nbsp;  Developers are already looking to other platforms and are limiting investment as the environment has simply become too unpredictable to work with.</span></em></p></blockquote>
<p>Sadly, it&#8217;s not apparent to me that things are improving measurably, especially for free apps.</p>
<p>&nbsp;  </p>
<hr .../>
Technorati Tags:&nbsp; <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/App+Store" rel="tag">App Store</a>, <a href="http://technorati.com/tag/App+Approval" rel="tag">App Approval</a>, <a href="http://technorati.com/tag/iCombat" rel="tag">iCombat</a>, <a href="http://technorati.com/tag/TiltBall" rel="tag">TiltBall</a>, <a href="http://technorati.com/tag/TiltBallLite" rel="tag">TiltBallLite</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a></p>
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		<title>iPuckLite v1.1 Enabled for Scoreloop</title>
		<link>http://www.BluMtnWerx.com/blog/2009/10/ipucklite-v1-1-enabled-for-scoreloop/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/10/ipucklite-v1-1-enabled-for-scoreloop/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 01:15:58 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Marketing]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone App Marketing]]></category>
		<category><![CDATA[iPuck]]></category>
		<category><![CDATA[iPuckLite]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=519</guid>
		<description><![CDATA[iPuckLite v1.1 allows unlimited scoring during the 30 second game and it's fully Scoreloop enabled.&#160;  This trial version of iPuck doesn't play for quite as long, but it's still exciting, and you'll really have to get after it to score well in 30 seconds.]]></description>
			<content:encoded><![CDATA[<p>Since we made <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314153461&#038;mt=8" title="iPuck on the App Store">iPuck</a> play in the <a href="http://www.blumtnwerx.com/blog/2009/10/ipuck-v1-3-adds-the-time-dimension/" title="Mobile Perspectives:  iPuck v1.3 Adds the Time Dimension">time dimension</a>, it seemed only fair to do the same for <a href="http://www.blumtnwerx.com/iPuck.html" title="iPuckLite App Page"><strong><span style="color:#0505D0">iPuckLite</span></strong></a>.&nbsp;  We also added full <a href="http://www.scoreloop.com" title="Scoreloop Game Network" target="_blank">Scoreloop</a> integration to iPuckLite<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326354894&#038;mt=8" title="iPuckLite on the App Store"><img style="vertical-align:middle; float: left; margin: 1.5em; width: 150px;" src="http://www.blumtnwerx.com/images/AppStoreBadge150.png" alt="App Store Badge"/></a> &mdash; the app now has its own leaderboard.&nbsp;  Further, we report your absolute score to Scoreloop (assuming that you win).&nbsp; The &#8220;net&#8221; score is a thing of the past.&nbsp;  The game is still twitchy, simple and engaging.&nbsp;  You&#8217;re up against a tight clock, a very smart defender, and some real competitors on the Scoreloop network.</p>
<p>With v1.1, <a href="http://www.blumtnwerx.com/iPuck.html" title="iPuckLite App Page">iPuckLite</a> fully supports the <a href="http://www.scoreloop.com" title="Scoreloop Game Network homepage">Scoreloop</a> game network.&nbsp;  This means that you can play as part of a global<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326354894&#038;mt=8" title="iPuckLite on the App Store"><img style="float: right; margin: 1.0em; width: 57px;" src="http://www.blumtnwerx.com/images/iPuckLiteIcon57x.png" alt="iPuckLite App Store Icon"/></a> community!&nbsp;  You can compare your scores with other gamers worldwide and even challenge them directly.&nbsp;  You<a href="http://www.youtube.com/watch?v=PTn4lQEOHxc" title="iPuck YouTube Video - Opens in new tab" target="_blank"><img style="float: left; margin: 0.1em; width: 66px;" src="http://www.blumtnwerx.com/images/iPuckVideo.png" alt="iPuck Video Icon"/></a> can challenge just about anyone, including your contacts and buddies on Facebook.&nbsp;  Tapping on a name in the high score list initiates a challenge against an existing player.&nbsp;  You can also create and accept anonymous challenges.&nbsp;  Scoreloop will ensure that you play against opponents with reasonably equivalent skill levels.</p>
<p>Scoreloop brings intense competition and a sense of community to iPuckLite.&nbsp;  Being able to compare scores, challenge other players and<a href="http://www.scoreloop.com" title="Scoreloop Game Network" target="_blank"><img style="vertical-align:middle; float: left; margin: 0.6em; width: 110px;" src="http://www.blumtnwerx.com/images/SLLogo.png" alt="Powered by Scoreloop Logo" title="Scoreloop Game Network"/></a> participate in the Scoreloop community make the game even more compelling.&nbsp;  See if you don&#8217;t get a little sweaty when you&#8217;re trying to smash a challenger, or finally work your way up to the top of the high scores list.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326354894&#038;mt=8" title="iPuckLite on the App Store"><img style="float: right; margin: 1.5em; width: 104px;" src="http://www.blumtnwerx.com/images/iPuckLiteThumb.png" alt="iPuckLite Thumbnail Screen Shot"/></a><br />
<strong>Changes in iPuckLite v1.1 include:</strong></p>
<ul>
<li><a href="http://www.blumtnwerx.com/iPuck.html" title="iPuckLite App Page">iPuckLite</a> now plays for 30 seconds, instead of playing to 7.&nbsp;  The side with the most points when the game timer expires is the winner.&nbsp;  Hopefully, this will encourage more aggressive play.&nbsp;  With iPuckLitev1.1, players are free to score as many points as they can before the clock runs out.</li>
<li> The player&#8217;s actual score is reported to Scoreloop.&nbsp;  Players are no longer penalized for goals scored by the defender.&nbsp;  <strong><em><span style="color:#FF0000">Run it up!</span></em></strong></li>
</ul>
<p>&nbsp;  </p>
<p>With this update, <a href="http://www.blumtnwerx.com/iPuck.html" title="iPuckLite App Page"><strong>iPuckLite</strong></a> is even more of a kick.&nbsp;  We&#8217;ve opened the door to some really high scores.&nbsp;  Let&#8217;s see what <strong>you</strong> can do.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326354894&#038;mt=8" title="iPuckLite on the App Store"><img style="margin: 2.0em; width: 512px;" src="http://www.blumtnwerx.com/images/iPuckLite512x.png" alt="iPuckLite app icon"/></a></p>
<p>&nbsp;  </p>
<hr .../>
<p>Technorati Tags: <a href="http://technorati.com/tag/iPhone" rel="tag">iPhone</a>, <a href="http://technorati.com/tag/iPod+Touch" rel="tag">iPod Touch</a>, <a href="http://technorati.com/tag/Apple" rel="tag">Apple</a>, <a href="http://technorati.com/tag/mobile" rel="tag">mobile</a>, <a href="http://technorati.com/tag/TiltBall" rel="tag">TiltBall</a>, <a href="http://technorati.com/tag/TiltBallLite" rel="tag">TiltBallLite</a>, <a href="http://technorati.com/tag/iPuck" rel="tag">iPuck</a>, <a href="http://technorati.com/tag/iPuckLite" rel="tag">iPuckLite</a>, <a href="http://technorati.com/tag/iPunt" rel="tag">iPunt</a>, <a href="http://technorati.com/tag/RingDance" rel="tag">RingDance</a>, <a href="http://technorati.com/tag/RingDanceLite" rel="tag">RingDanceLite</a>, <a href="http://technorati.com/tag/Scoreloop" rel="tag">Scoreloop</a></p>
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		<title>iPuck v1.3 Adds the Time Dimension</title>
		<link>http://www.BluMtnWerx.com/blog/2009/10/ipuck-v1-3-adds-the-time-dimension/</link>
		<comments>http://www.BluMtnWerx.com/blog/2009/10/ipuck-v1-3-adds-the-time-dimension/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 03:32:47 +0000</pubDate>
		<dc:creator>deans</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[App Approval]]></category>
		<category><![CDATA[App Marketing]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone App Marketing]]></category>
		<category><![CDATA[iPuck]]></category>

		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=490</guid>
		<description><![CDATA[iPuckv1.3 allows unlimited scoring during the 2 minute 30 second game.&#160;  This makes the game more exciting, and removes the ability to get high scores by simply guarding your own goal.&#160;  You'll now have to play aggressively to get the highest score before the game clock runs down.]]></description>
			<content:encoded><![CDATA[<p>Some extremely patient <a href="http://www.blumtnwerx.com/iPuck.html" title="iPuck App Page"><strong><span style="color:#0505D0">iPuck</span></strong></a> players discovered that a very conservative approach allowed them to win the games 21-0.&nbsp;  While this certainly worked, it seemed pretty boring to us.&nbsp;  We also got<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314153461&#038;mt=8" title="iPuck on the App Store"><img style="vertical-align:middle; float: left; margin: 1.5em; width: 150px;" src="http://www.blumtnwerx.com/images/AppStoreBadge150.png" alt="App Store Badge"/></a> tired of explaining &#8220;net&#8221; scores (player score &#8211; defender score).&nbsp;  With iPuck v1.3, we&#8217;ve added a time element to the game.&nbsp;  Further, we report your absolute score to Scoreloop (assuming that you win).&nbsp;  The game is still fast paced, simple to play, engaging and game network enabled.&nbsp;  You&#8217;re playing against a smart defender, the clock, and others on the Scoreloop network.&nbsp;  All-in-all, a real challenge.</p>
<p>Of course, <a href="http://www.blumtnwerx.com/iPuck.html" title="iPuck App Page">iPuck v1.3</a> fully supports the <a href="http://www.scoreloop.com" title="Scoreloop Game Network homepage">Scoreloop</a> game network.&nbsp;  This means that you can play as part of a global<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314153461&#038;mt=8" title="iPuck on the App Store"><img style="float: right; margin: 1.0em; width: 57px;" src="http://www.blumtnwerx.com/images/iPuckIcon57x.png" alt="iPuckApp Store Icon"/></a> community!&nbsp;  You can compare your scores with other gamers worldwide and even challenge them directly.&nbsp;  You<a href="http://www.youtube.com/watch?v=PTn4lQEOHxc" title="iPuck YouTube Video - Opens in new tab" target="_blank"><img style="float: left; margin: 0.1em; width: 66px;" src="http://www.blumtnwerx.com/images/iPuckVideo.png" alt="iPuck Video Icon"/></a> can challenge just about anyone, including your contacts and buddies on Facebook.&nbsp;  Tapping on a name in the high score list initiates a challenge against an existing player.&nbsp;  You can also create and accept anonymous challenges.&nbsp;  Scoreloop will ensure that you play against opponents with reasonably equivalent skill levels.</p>
<p>Scoreloop brings intense competition and a sense of community to iPuck.&nbsp;  Being able to compare scores, challenge other players and<a href="http://www.scoreloop.com" title="Scoreloop Game Network" target="_blank"><img style="vertical-align:middle; float: left; margin: 0.6em; width: 110px;" src="http://www.blumtnwerx.com/images/SLLogo.png" alt="Powered by Scoreloop Logo" title="Scoreloop Game Network"/></a> participate in the Scoreloop community make the game even more compelling.&nbsp;  When I know that I&#8217;m trying to win a challenge, or get to the top of the high scores list, it really raises the experience to a whole new level!</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314153461&#038;mt=8" title="iPuck on the App Store"><img style="float: right; margin: 1.5em; width: 104px;" src="http://www.blumtnwerx.com/images/iPuckThumb.png" alt="iPuck Thumbnail Screen Shot"/></a><br />
<strong>Changes in iPuck v1.3 include:</strong></p>
<ul>
<li><a href="http://www.blumtnwerx.com/iPuck.html" title="iPuck App Page">iPuck</a> now plays for 2 minutes and 30 seconds, instead of playing to 21.&nbsp;  The side with the most points when the game timer expires is the winner.&nbsp;  We made this change at player request to encourage more aggressive play.&nbsp;  With iPuckv1.3, players are free to score as many points as possible, within the allotted time.</li>
<li> The player&#8217;s actual score is reported to Scoreloop.&nbsp;  Players are no longer penalized for goals scored by the defender.&nbsp;  <strong><em><span style="color:#FF0000">Just win, baby!</span></em></strong></li>
</ul>
<p>&nbsp;  </p>
<p>With this update, <a href="http://www.blumtnwerx.com/iPuck.html" title="iPuck App Page"><strong>iPuck</strong></a> becomes even more challenging.&nbsp;  We&#8217;re looking forward to seeing a bunch of new high scores posted!&nbsp;  For what it&#8217;s worth, my highest score during testing was 37.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314153461&#038;mt=8" title="iPuck on the App Store"><img style="margin: 2.0em; width: 512px;" src="http://www.blumtnwerx.com/images/iPuck512x.png" alt="iPuck app icon"/></a></p>
<p>&nbsp;  </p>
<hr .../>
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