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Author Archive

Look Ma, No Stencil Buffer

Thursday, July 30th, 2009

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Shows an example of using OpenGL depth culling and transparency to achieve a stencil effect in the absence of a stencil buffer on the iPhone.

Taming SoundEngine Processor Utilization

Wednesday, July 22nd, 2009

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Here’s a simple modification to SoundEngine that cures performance problems with looping effects having long preambles (or attack buffers.)

OpenGL-ES Texture Mapping for iPhone / Oolong / PowerVR

Friday, June 12th, 2009

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Resources to help newbs like me get started with more advanced texturing in OpenGL-ES for the iPhone, particularly when using Blender as the modeling tool.

Oolong/Bullet Collision Detection

Saturday, April 11th, 2009

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Collision handling in Oolong/Bullet was not obvious. Here is a rundown on what I learned along with some sample code from my solution.

Xcode Workspace Setup for Oolong

Saturday, April 4th, 2009

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Paul shares some tips / HOWTO information for using Oolong gracefully with Xcode. (Well, somewhat more gracefully.)

Blender to POD for Oolong

Monday, March 23rd, 2009

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For those of you who, like me, are just getting started developing with OpenGL-ES for the iPhone, one of the challenges is building some meshes to work with. This post gives some pointers on using the open source Blender tool for your 3D modeling.

Getting Started

Sunday, March 1st, 2009

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We’re just getting started with iPhone application development. Paul shares some experiences and resources that he’s found over the first two weeks.