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Archive for October, 2009

The iPhone Officially Invades the Middle Kingdom

Friday, October 30th, 2009

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At long last, the iPhone is officially available in China on China Unicom.  The key question is, “Will this boost app sales?”

iPhone Dev – The Competition

Friday, October 30th, 2009

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The professional software engineers out there that have been wondering about developing iPhone Apps might want to consider the competitive environment.

iPhone – All About the Cool

Thursday, October 29th, 2009

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According to a recent survey by Retrevo, iPhone owners assess themselves as more “cool” than do Blackberry owners.  Rating categories included these seemingly shallow criteria:  Extrovert, Jock, Intellectual and Media Buff.  iPhone owners ranked themselves as higher across the board.  After dealing with the “community” for most of this year, I’m sure that they think that.

TiltBallLite v1.0.1 Gets Its Own Scoreloop Leaderboard

Wednesday, October 21st, 2009

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TiltBallLite, our accelerometer controlled app, now has its own Scoreloop board.  You’ll be competing directly with other TiltBallLite players.

Exit Strategies?

Tuesday, October 20th, 2009

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At the end of the last millennium, we yammered a lot about the “greater fool” theory.  Is it happening again?

iCombat and the App Approval Death Panel

Tuesday, October 20th, 2009

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I had a similar experience with TiltBallLite.  It took me 3 tries to get it past Apple’s approval death panel.

iPuckLite v1.1 Enabled for Scoreloop

Saturday, October 17th, 2009

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iPuckLite v1.1 allows unlimited scoring during the 30 second game and it’s fully Scoreloop enabled.  This trial version of iPuck doesn’t play for quite as long, but it’s still exciting, and you’ll really have to get after it to score well in 30 seconds.

iPuck v1.3 Adds the Time Dimension

Thursday, October 15th, 2009

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iPuckv1.3 allows unlimited scoring during the 2 minute 30 second game.  This makes the game more exciting, and removes the ability to get high scores by simply guarding your own goal.  You’ll now have to play aggressively to get the highest score before the game clock runs down.

TiltBallLite Finally Makes its Way onto the App Store

Monday, October 12th, 2009

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Our newest free app, TiltBallLite, uses on the accelerometer to control gameplay.  It’s fun, challenging and, of course, Scoreloop enabled.

After the Gold Rush, Reality Strikes Back

Wednesday, October 7th, 2009

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OK, so maybe this whole iPhone app development boondoggle was a REALLY bad idea, at least for independent devs.  Newsweek has a not so encouraging article on the business potential for us.  Read this before you decide to jump in.