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	<title>Comments on: Look Ma, No Stencil Buffer</title>
	<atom:link href="http://www.BluMtnWerx.com/blog/2009/07/look-ma-no-stencil-buffer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.BluMtnWerx.com/blog/2009/07/look-ma-no-stencil-buffer/</link>
	<description>Computing at the Edge!</description>
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		<title>By: itunedownload</title>
		<link>http://www.BluMtnWerx.com/blog/2009/07/look-ma-no-stencil-buffer/comment-page-1/#comment-495</link>
		<dc:creator>itunedownload</dc:creator>
		<pubDate>Mon, 27 Dec 2010 05:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=235#comment-495</guid>
		<description>interesting  web log. It would be great if you can provide  more  contingents about it. Thanks you.</description>
		<content:encoded><![CDATA[<p>interesting  web log. It would be great if you can provide  more  contingents about it. Thanks you.</p>
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		<title>By: paul</title>
		<link>http://www.BluMtnWerx.com/blog/2009/07/look-ma-no-stencil-buffer/comment-page-1/#comment-271</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Fri, 31 Jul 2009 02:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.BluMtnWerx.com/blog/?p=235#comment-271</guid>
		<description>Here&#039;s a great thread from iDevGames on the same subject that uses texture combining (the iPhone has two texture units) and suggests some other methods to achieve similar results.  At some point, I&#039;ll try this alternative and see which performs better for my application.  http://www.idevgames.com/forum/showthread.php?t=16049</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a great thread from iDevGames on the same subject that uses texture combining (the iPhone has two texture units) and suggests some other methods to achieve similar results.  At some point, I&#8217;ll try this alternative and see which performs better for my application.  <a href="http://www.idevgames.com/forum/showthread.php?t=16049" rel="nofollow">http://www.idevgames.com/forum/showthread.php?t=16049</a></p>
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