Preview of a Coming Attraction: iPuck v1.2 Video
Friday, July 31st, 2009Excerpt: (Read the full post »)
We’re extremely excited about the upcoming v1.2 update to iPuck. In fact, we’re so caught up in it that we wanted to share a “sneak peek” video.
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We’re extremely excited about the upcoming v1.2 update to iPuck. In fact, we’re so caught up in it that we wanted to share a “sneak peek” video.
Shows an example of using OpenGL depth culling and transparency to achieve a stencil effect in the absence of a stencil buffer on the iPhone.
The network noise is all aTwitter with talk about the new 10 inch tablet format device from Apple. While we still don’t have any real confirmation that such a thing is in the works, some of the rumors seem pretty compelling. I wonder what it will mean for us poor developers.
iPunt rev 1.1 is a major grade. This release features exciting new targets, additional levels and much better sound. iPunt v1.1 s up on the App Store, now.
Here’s a simple modification to SoundEngine that cures performance problems with looping effects having long preambles (or attack buffers.)
An entire shadow system of app promo code giveaways seems to have evolved over the past several months. I wondered if this might be a viable way to promote our apps, so I gave it a try.
Many thanks to “touchthemapples” for the nice video review of iPuck.
July 11, 2008, was the official launch date for the App Store. One year later, it’s hard to imagine the mobile world without it.
iPuck rev 1.1, a significant update with vastly improved graphics and gameplay, is up on the App Store.
We recently submitted v1.1 of iPuck to the App Store. The primary “under the hood” change was a port to the Chipmunk physics library. If you need a lightweight, fast and straightforward physics library for 2D apps on the iPhone, you should check Chipmunk out. In this discussion, we’ll introduce the library and talk a bit about our experience with it.