Magic Pixie Dust in the iPhone?
Monday, June 29th, 2009Excerpt: (Read the full post »)
As it has so often in the past, Apple appears to have established a new reality for computing devices.
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As it has so often in the past, Apple appears to have established a new reality for computing devices.
With iPhone OS 3.0 in the wild, we’ve been wondering how long we should continue to maintain compatibility with iPhone OS 2.x. For us, it really comes down to a resource issue. Fortunately, the latest reports seem to suggest that 3.0 adoption is happening very quickly, so we might not be in both worlds for long.
It seemed so simple at the time. I wanted to manifest a different behavior when dragging the player sprite in iPuck with two fingers, instead of just one finger. Not so fast, Skippy. The solution is buried in the documentation, but most of the touch code samples that I’ve seen don’t implement it.
According to the WSJ, Mr. Jobs underwent a liver transplant procedure a couple of months ago. I sincerely wish him a quick recovery and a full return to health.
I’ve been experimenting with using press releases to market our iPhone apps and generate visits to our site. This post reports on my results, to date, along with a warning.
Resources to help newbs like me get started with more advanced texturing in OpenGL-ES for the iPhone, particularly when using Blender as the modeling tool.
With the upcoming 3.0 Version of iPhone OS, several methods have been deprecated. We’ll cover a technique for ensuring that you get clean compiles with both 2.x.y and 3.0.
The iPhone SDK has a rich set of support services for playing audio. Sometimes the challenge is selecting the best fit for a particular situation.
I’ve been watching the ramp up to the launch of the Palm Pre with great interest, but I’m pretty puzzled by some of the recent developments and disclosures.